Chamaedrys
Emperor
This tutorial is about adding new city art. With "city art" I refer to the normal houses that appear in the cities.
The vanilla city art is in the folder assets/art/structures/cities. You may have to unpak the art files if you haven't done it allready (there is a tutorial about this).
In this folder are also the nifs for the pavement. All pavement files include the word "lot" in their title, like "ren_city_lot".
Okay, now back to the city art. When you put a city art file (for example med_eu.nif) in the nif viewer, you can see several buildings and their shadows (the plane areas)
open the screen graph and you see that this one nif file consitst of several NiNodes. In every NiNode is a building nif and a shadow nif.
The easiest way of creating new city art is to create new building nifs and replace the vanilla nifs them. The shadow can stay were they are.
BUT: ALL YOUR NEW BUILDINGS NIFs MUST USE THE SAME TEXTURE FILE!!! otherwise you get weird results
Some more facts about these buildings:
-the med_eu set has 16 NiNodes, so you need 16 new Nifs for it, the other art sets have about 20 NiNodes.
-I sugguest to make the normal houses not bigger than 20 kb. But it is no problem if one or two are about 30-40 kb. Each of the following buildings have about 15 kb.
This is an orc camp i have made for the Warhammer mod. As you see, the NiNodes are untouched, I just replaced the vanilla building nifs with my new art.
The vanilla city art is in the folder assets/art/structures/cities. You may have to unpak the art files if you haven't done it allready (there is a tutorial about this).
In this folder are also the nifs for the pavement. All pavement files include the word "lot" in their title, like "ren_city_lot".
Okay, now back to the city art. When you put a city art file (for example med_eu.nif) in the nif viewer, you can see several buildings and their shadows (the plane areas)
open the screen graph and you see that this one nif file consitst of several NiNodes. In every NiNode is a building nif and a shadow nif.
The easiest way of creating new city art is to create new building nifs and replace the vanilla nifs them. The shadow can stay were they are.
BUT: ALL YOUR NEW BUILDINGS NIFs MUST USE THE SAME TEXTURE FILE!!! otherwise you get weird results
Some more facts about these buildings:
-the med_eu set has 16 NiNodes, so you need 16 new Nifs for it, the other art sets have about 20 NiNodes.
-I sugguest to make the normal houses not bigger than 20 kb. But it is no problem if one or two are about 30-40 kb. Each of the following buildings have about 15 kb.
This is an orc camp i have made for the Warhammer mod. As you see, the NiNodes are untouched, I just replaced the vanilla building nifs with my new art.