City-states are not able to build any military units at the start of the game. Is there a way to change it, allowing them? I looked through lua api, but didn't found any clue.
This is the main question.
I will just throw few more for bonus.
1. Is there a way to prevent captured city to generate extra unhappiness, depending on player's culture level? ( for example 100 culture allows 1 city not to generate extra unhappiness, 200 culture - 2 cities and etc. )
2. Is there a way to limit number of units per era?
3. Is it possible to allow city-states to build more military units and pref as high priority?
I tried to find a way to make those changes through XML, but i don't think it's possible.
This is the main question.
I will just throw few more for bonus.
1. Is there a way to prevent captured city to generate extra unhappiness, depending on player's culture level? ( for example 100 culture allows 1 city not to generate extra unhappiness, 200 culture - 2 cities and etc. )
2. Is there a way to limit number of units per era?
3. Is it possible to allow city-states to build more military units and pref as high priority?
I tried to find a way to make those changes through XML, but i don't think it's possible.