[GS] How to attack an air fighter, which is on patrol duty?

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Chieftain
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Oct 12, 2008
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It may be a stupid question, but I am wondering can we use my air fighter to attack enemey's air fighter?
If enemy's air fighter is at ground, then we can attck it directly. But when the enemy's air fighter is on patrol duty, seems we can only use anti-air force (like missle cruiser) to attack them?
I am always confusing the air combat in civ6, may you so kind to provide a detailed explanation of air combat of civ6?
 
This is a partial answer but: If an air fighter is on patrol and an enemy (non-air) military unit moves into its space, the air fighter is forced to return to a base (like a city). If there is no space (e.g. the only available city is already full), then the air fighter is destroyed. Similar thing if an enemy takes the aerodome or airstrip that the air fighter is at and there isn't anywhere else for it to go.
 
Regular air attack should work.
 
Thanks a lot. It's weird that when I use my jet fighter to attack a patroling biplane, my jet fighter is shot down.
I will try a few more times.

Is there a ship with AA ability near it (AI doesn't build AA land units)? Because a jet fighter should make mincemeat of a biplane. Got a screenshot perhaps?
 
Is there a ship with AA ability near it (AI doesn't build AA land units)? Because a jet fighter should make mincemeat of a biplane. Got a screenshot perhaps?

Thanks! The biplane is patroling at a city. I will check wheter there is any AA around it.
 
Do a sweep if they are on patrol. This takes away their attack and allows bombers to attack without getting intercepted.
 
Start from industrial era or later era, and set difficulty to deity

Even on King and Emperor you will see them if you play past the year 1900. Thing is we can often win before 1900. You have to intentionally delay your victory. The thing about this game is your research far outpaces your production. It's why I often don't build air units.

Do a sweep if they are on patrol

I'll have to remember this. I didn't even know there was a sweep action. I'm tired of having my jet bombers killed. It's even worse when biplanes take out your bombers. Those bomber crews should be ashamed of themselves. :)
 
May I ask how to do a sweep?
A normal air attack, if you want to choose say an AA gun instead you can do so.
upload_2019-3-23_9-41-50.png


This takes away their attack and allows bombers to attack without getting intercepted.
If I remember testing this is not the case and the paedia seems to back me up.
upload_2019-3-23_9-44-11.png

Anoither thing to remember with interception is strongest and each additional within one hex gives +5. Also it is slightly wrong in that AA regardless of ground or air or sea combine in one defence.
upload_2019-3-23_9-46-4.png


As per here, the biplane has the best defence but each AA counts. In this case the 88 is estimated to do 80% damage so the figher gets through and damages the plane But fights at -8 due to AA.
upload_2019-3-23_9-49-21.png
 
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Has Civ VI never had a sweep command?

In the past "Patrol" functioned similar to overwatch where the plane would intercept the first attacking aircraft and be spent for the turn. So if there was a fighter on patrol in a given area, you needed to run a sweep, which was a defensive maneuver to draw him out, but take little damage. Then his action for the turn would be spent and you wouldn't be intercepted in subsequent attacks. Seems odd they would have changed this. It works pretty well.

Forgive me if I've given bad advice, I've been playing more BERT lately. In fact, I haven't played a game of GS yet...
 
Speaking of patrol, I've noticed jet fighters on carriers cannot patrol over enemy territory. Kind of a bummer. I was hoping to protect my GDR's getting hammered by jet bombers. Had to move a mobile sam over instead. Not sure if that worked since they never attacked after that.
 
You can't patrol over enemy territory period, with or without carrier.
Civ 6 has no sweep command. Patrolling fighters will defend until they die. Fortunately the AI will rarely push an air attack but you could lose fighters pretty quickly that way.
I think overall I like the mechanics in 6 better than 5 but the AI handles them poorly.
 
Speaking of patrol, I've noticed jet fighters on carriers cannot patrol over enemy territory. Kind of a bummer. I was hoping to protect my GDR's getting hammered by jet bombers. Had to move a mobile sam over instead. Not sure if that worked since they never attacked after that.

You did not have the AA upgrade? Always wanted to see what a GDR did to air.
 
My GDR did have all the promotions (techs) I believe, but a jet bomber did between 60 and 80 % damage to my GDR (I healed him up between those attacks). I was only attacked 3 times. The AI stopped attacking for whatever reason.

I need to look up if mobile sam has a range or only affects the tile it's on. Having to learn these mechanics on units I never had to use before. AI still needs more work regarding air warfare, but nice to see them actually using a jet bomber for once.
 
Those boxes on horns are actually rocket pods which open and fire at planes. Planes are actually pretty good against GDRs. Not that they oneshot them, but jet bomber are more effective than modern armor army for example. From my observations.
 
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