How to boost Norways viability, while still keeping their identity.

Do you like this idea?

  • Yes

    Votes: 3 60.0%
  • No

    Votes: 1 20.0%
  • Partially

    Votes: 1 20.0%

  • Total voters
    5
  • Poll closed .

Trebjonn

Chieftain
Joined
Oct 14, 2016
Messages
32
TLDR
- Civ leader ability and civilization ability is unchanged.
-The viking berserker replaces the warrior, swordsman and galley!
-The Stave Church supports plundering!


Stats on the berserker

50
20
and 100 (when completing iron working)

Melee strength
20
Movement
2
* Gains 2
20
when crossing over into the enemy border(meaning the first time you move into a border you gain 2 movement, but only that time)
*+5 Combat Strength when attacking and -5 Combat Strength when defending.
  • When you have SHIPBUILDING this unit deploys as a viking longship and works like a melee naval ship that can do coastal raids. .
  • When you have completed IRON WORKING all units of this type gains +15 melee strength if you have iron worked within your borders.

Stats when deployed as a viking longship

Melee strength
30
Movement
3
In coastal waters, has 4 Movement and can pillage improvements and capture civilians on adjacent land tiles.


STAVE CHURCH REVAMP
  • Removed adjacency bonus to forests
  • Removed +4 faith per turn
  • Removed + 1 population
  • Removed + 1 Great prophet point per turn
  • Added 3 relic slots
  • Added: When you pillage or coastal raid another civilization you have X% to find a relic that will be put in the nearest Stave Church.
  • Added: The enlightenment civic does not reduce the tourism value of relics within stave church.
Stave church stats
+3 relic slot
The Enlightenment civic does not reduce the tourism from relics within the Stave Church
Plundering has a X% to uncover a random relic and be put in the nearest Stave Church.
 
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So in an earlier thread on Norse woes, I mentioned the idea of combining the longboat and the berserker into one unit. This idea seems a little clunky though, basically a unit which requires multiple techs to be fully functional. Furthermore, what promotion path and upgrade path does it take?
 
So in an earlier thread on Norse woes, I mentioned the idea of combining the longboat and the berserker into one unit. This idea seems a little clunky though, basically a unit which requires multiple techs to be fully functional. Furthermore, what promotion path and upgrade path does it take?

It doesn't require any of those techs to be fully functional, it simply makes it so that when you complete those sciences you gain more abilities or become better. This is a warrior + stats and a swordsman + stats. It gives Norway abit more flexibility if the map is not that naval and to give him a relevant melee unit at a time where they are more relevant and not awkwardly placed in the science tree.

It follows the Melee promotion line as its first and foremost a land unit, but its better at sea than other melee units because it retains its berserker bonus and viking longship stats
 
If the Stave Church were to hold three relics, then the Reliquaries belief needs to be fixed or else Norway would become a mini-Kongo that could end up with more faith per turn than Kongo with many Stave Churches full of relics in the Medieval Era.
 
If the Stave Church were to hold three relics, then the Reliquaries belief needs to be fixed or else Norway would become a mini-Kongo that could end up with more faith per turn than Kongo with many Stave Churches full of relics in the Medieval Era.

That means that norway have buildt alot of holy sites and used his production towards this when he could have buildt towards some of the stronger districts like campus, commercial hub and industrial districts. Not to mention you have to activally try to get these relics which means war weariness and a worse tempel from the getgo.
 
what i would like to see for norway is the 3 "beast-warrior" class to be in game not just the iconic one.

that would be:

- the warrior becoming the "svinfylkingars" (boar-warrior) and be good at defence as their aim was to have the tenacity of the boar.
- the scout would become the "ulfhednar" (wolf-warrior) and be good at tactics as their aim was to act like a wolf pack.
- the swordman would become the "berzerker" (bear-warrior) and be good at attack as their aim was to have the ferocity of the bear.

those 3 warrior class were the "elite" of their time. i admit the boar warrior didnt became quite famous, but the wolf-warrior is a possible source for the werewolf legend and the berzerkers were feared
because some of them were drugged to increase their ferocity (with some side effect).

the bonus i would give are these:

- boar warrior: same stat as warrior but bonus defense from terrain.

- wolf warrior: same stat as scout but bonus attack from terrain.

- berzerker: same stat as swordman but bonus attack when attacking and no defense from terrain or fortify stance.
 
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what i would like to see for norway is the 3 "beast-warrior" class to be in game not just the iconic one.

that would be:

- the warrior becoming the "svinfylkingars" (boar-warrior) and be good at defence as their aim was to have the tenacity of the boar.
- the scout would become the "ulfhednar" (wolf-warrior) and be good at tactics as their aim was to act like a wolf pack.
- the swordman would become the "berzerker" (bear-warrior) and be good at attack as their aim was to have the ferocity of the bear.

those 3 warrior class were the "elite" of their time. i admit the boar warrior didnt became quite famous, but the wolf-warrior is a possible source for the werewolf legend and the berzerkers were feared
because some of them were drugged to increase their ferocity (with some side effect).

the bonus i would give are these:

- boar warrior: same stat as warrior but bonus defense from terrain.

- wolf warrior: same stat as scout but bonus attack from terrain.

- berzerker: same stat as swordman but bonus attack when attacking and no defense from terrain or fortify stance.

Sounds really cool
 
Loving your idea.

Also, land units becoming war sea units when embarking could solve the everexisting overseas invasion problem with the A.I (a little offtopic but came to mind as a nice eureka).
 
Partially liked for the concept.
I am not Norwegian so cannot safely comment but from an English historical perspective

Raided us lots but settled lots also. I want to see a Civ that can raid and settle overseas a bit. England has this ability

I think the Leiuf Erikson great admiral is a cop out and they should make Norwegians be able to go overseas from the outset.
I think they should be able to plunder any coastal tile from their boats.

The rest I really cannot comment on
 
Partially liked for the concept.
I am not Norwegian so cannot safely comment but from an English historical perspective

Raided us lots but settled lots also. I want to see a Civ that can raid and settle overseas a bit. England has this ability

I think the Leiuf Erikson great admiral is a cop out and they should make Norwegians be able to go overseas from the outset.
I think they should be able to plunder any coastal tile from their boats.

The rest I really cannot comment on

Well, they did raid and settle alot and had many trade routes especially in the baltic/slavic areas (mainly because they were probably outnumbered.) But the thing is they are most known for(the viking in generall) are being fierce warriors of the sea that plunders. If we take Lindisfarne as an example they did pillage alot there so they could bring "gifts" to eachother back home(also to exploit a weak Europe during charlemagne). Gifting was very important in viking society so much so that they had to find ways to get that wealth to support their political friendships and therefore went out and raided coastal areas. So this is why I had the idea of gettin relics for the Stave church.
 
The fix for Norway is much simpler. Just make berserkers the swordsman replacement, so you can upgrade warriors to them.
 
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