FridoDiamond
Chieftain
Even if I try to be "wide" I never found more than 4-5 cities, do you have any advice? Which civ is better for a wide empire?
I think wonder are a no-no with ICS.
But I do have some questions too regarding ICS. You are suppose to spend most of your time in light unhappiness, how do you not end up with a size 5 capital? Isn't that harmful for road connection money?
How do you survive money wise? With all the roads and shrines it must cost heaps, and I can't see how you would have enough citizen to exploit all the money resources?
Science must be hard to come by too right? Do to even bother with library?
I really want to try but can't wrap my head around it!
Edit: phone.
I think wonder are a no-no with ICS.
But I do have some questions too regarding ICS. You are suppose to spend most of your time in light unhappiness, how do you not end up with a size 5 capital? Isn't that harmful for road connection money?
How do you survive money wise? With all the roads and shrines it must cost heaps, and I can't see how you would have enough citizen to exploit all the money resources?
Science must be hard to come by too right? Do to even bother with library?
I really want to try but can't wrap my head around it!
Edit: phone.
Gamewizard said:When I play wide on immortal or emperor with standard settings on continents I like to place my cities with the minimum spaces in between, which is 3. I don't necessarily build my second, third, fourth cities next to my capital first, but instead place them further out to grab good resources and river tiles, and then later fill in the not so good spots closer to the capital. The luxury resources will provide happiness for growth or gold if they are extra copies. The river tiles will provide gold to maintain a military and build infrastructure.
Because you are wide you should be able to grab a good religion with some happiness beliefs (Ceremonial burial, pagodas, asceticism, etc). This extra happiness allows you to fill in on those not so great city spots, but because the cities are all close together, those new cities can grab some of the improved tiles that the established cities are using, and then those cities switch to production or specialists, slowing growth for them but allowing the new cities to grow. Some players might not like this level of tile/specialist micro-management but it is necessary for this strategy.
As for the questions in the quote, trade route income is mostly decided by the city being connected to the capital, not the other way around. So if you are building at the 3 tile minimum spacing, once a city is 3 pop it can be connected to cancel out the road maintenance. Every pop point after is +1 gold.
As for science you will likely be a little behind early on until you hit universities. Once unlocked, build them ASAP in your larger pop cities and then work the scientist slots. I also don't chop jungle tiles but instead tradepost them. These are good to work after universities as well. Also once you get a spy put it in the largest capital you know of...hopefully you can steal a tech in under 15 turns.
I've never NOT had a wide empire, so I don't know if happiness is ever NOT extremely important, but I absolutely agree with this. Happiness is hands down THE most important resource for your civ in V. That is why culture is so important: expand to grab more luxuries.Happiness planning is extremely important in a wide empire