Is there even a way to display yields without hovering the cursor on each single tile in this game ?

Naokaukodem

Millenary King
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Aug 8, 2003
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Is there even a way to display yields without hovering the cursor on each single tile in this game ?

You will answer no matter, anyway any yield is lame and resources are all over the place so you would need 100 cities to catch them all, for most probably lame rewards, or we don't know so much. (I don't have the patience to hover each resource to see its benefits, or to see if it's local/cities/empire wide resources, yet another bothering, weird, bizarre and odd, useless gameplay-wise, unrealistic distinction)
 
But do you actually want the answer, or is this just you complaining?
Both actually. I don't seem to have this option on Playstation 5. But I'm not launching it again anyway. (after I identified why I was so bored, a lot of the causes are in the OP)

So after all I guess I just wanted to complain. :p

I'm selling it 35€ on Rakuten, but nobody wants it apparently... :(
 
"lame rewards for resources"

some of the rewards for resources are literally game changing, being able to grab 2-3 camels will absolutely change your Antiquity era. I don't know what the point of this post was, you can just not enjoy a game and stop playing it. You don't need to announce it to everyone via a post that thoroughly demonstrates a misunderstanding of the game
 
"lame rewards for resources"

some of the rewards for resources are literally game changing, being able to grab 2-3 camels will absolutely change your Antiquity era. I don't know what the point of this post was, you can just not enjoy a game and stop playing it. You don't need to announce it to everyone via a post that thoroughly demonstrates a misunderstanding of the game
LOL, camels for yet more useless resources... :lol: Personally I randomly slotted resources in whatever slot available in whatever city or town, without even reading the benefits beside the first couple hours of playing, because anyway you usually get just enough slots for the resources you get, with camels. I can't be bothered to hunt for lame town resources all over the place, empire-wide resources that doesn't require any slot and are lame also (if you don't have 8 copies of them), and finally those city resources that you have to hunt and sort one by one on the map, which is egregiously boring to me, so I don't even bother.

Yes, I have to announce it to everyone via a post that thoroughly demonstrates a misunderstanding of the game (which in that circumstance is quite far fetched, unless you read my other interventions on other topics but well, they are other topics :rolleyes: ) because 1) It's my opinion and I want to share it. (too bad for you who love the game) 2) The misunderstanding of the game is the fault of the game IMO, obviously, from my point of view but yet ! from the point of view of most critics. (especially for that game, Civ game have always been simple to play, no need of a manual to enjoy it) 3) I want to share it especially to Firaxis for Civ8.

It's quite hard to understand what I dislike in the game and why I stop every session after less than one hour or even half an hour or even shorter, and now that I think I hit one of the problems I don't want an annoying lover to complain about my complaint in such a rude way. Saying I don't understand the game for things so simple as resources in this game is just showing a misunderstanding of the OP : granted, it was an offended question without the intention to play again, but a question still. It appears that there is an answer (at least on PC), but as Niallism suggested I was already resigned about the usefulness of such a feature, considering I just hovered all the tile of a distant lands island and see just lame yields, not talking about my general impression in my 4th game. (didn't complete any, my first one was surprisingly better yields wise, maybe they changed something... for the worse !)
 
Try, just once, to start up a new settlement and move some camels and production resources there. Watch that settlement skyrocket. It's a powerful strategy, and fun (imo) management aspect of the game. Empire resources are very powerful. One rice is 10% growth rate empire wide. That's worth double what an expansionist attribute point can give you.
 
That's a choice for you, do you want to play wide (lots of cities) or tall (few cities, supporting towns). Both are viable. If you have more cities with high production you can certainly crank out an army or navy quickly. Or have a city pumping out commanders. Then there's all the extra science and culture you'll get for city vs town.
 
The yields of a tile depend on the buildings in the settlement (and if there are buildings on the tile, the yield depends on those buildings and what is in the neighboring tiles, and specialists in the tile.
 
New settlements need 2000+ gold to be converted into cities if I'm right ? Plus it resets every age.
EDIT : and why should i need to skyrocket new Cities when i already have my main ones ?
Resources can help get THOSE cities started to. But this doesn't seem like a productive conversation. You are just complaining as you said and aren't actually interested in answers so I won't waste my time either.

And no, 2000 is no where close to the correct amount. A size 6 or 7 town is like 450 or so tops?
 
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Resources can help get THOSE cities started to.
But why ?
And no, 2000 is no where close to the correct amount. A size 6 or 7 town is like 450 or so tops?
I've seen a modest town cost 950 gold in exploration age so... what about a size 1 city in modern ?

Anyway. I uninstalled the game from my PS5 SSD and don't intend to reinstall it. I better stay focused on games that I like. Although it was nice to see the new Civ ; one of the thing I liked the most was the pretty nice graphics, alas I had to zoom in when there wasn't the need unfortunately. Great job on graphics Firaxis, I just wish we players had a little more occasions to zoom in and contemplate those farms full of charm. One more thing though : I don't like how we cannot terraform anymore, and those apparently flat terrain being actually "uneven" and costing the rest of our movement points most of the time. And last time i loaded a game, it was to remember that being unfriendly with some civ we want to conquer was kinda unobvious, just like wayyy too many things in the game. Looking forward to Civ8 (with hopefully a return of you know... HILLS) and other 4X around here. I'll probably stick around the I&S subforum, and throw random ideas all the way around lol. Take care all.
 
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But why ?
If you want a sincere answer, it's because there are diminishing returns on having production in a city for a long while. There are only so many useful buildings you can build, and eventually you'll end up at the point where you're spamming units and commanders or projects; it's definitely better to be able to move ~40 production between cities, letting each one be built up to the point where it has the useful things it needs before losing most of its production and moving on to the next one.
 
If you want a sincere answer, it's because there are diminishing returns on having production in a city for a long while. There are only so many useful buildings you can build, and eventually you'll end up at the point where you're spamming units and commanders or projects; it's definitely better to be able to move ~40 production between cities, letting each one be built up to the point where it has the useful things it needs before losing most of its production and moving on to the next one.

Plus, each city can only build one library, one university, etc... If you want more of them, you need to spread out more, and the only way there is to get more cities online, since you can't build those science and culture buildings in towns generally. There's obviously a balance between how much to invest in new cities, vs how much to develop your current cities. But they can definitely pay for themselves.

Some resources are pretty game-changing, like if you start with gold or silver, or can chase them down, they can save you a lot of money in the long run over an era. And yeah, if you can chain a bunch of camels, and slot in 10+ resources into a city, each giving you like +3 production plus maybe something else (ie. in exploration, cotton, ivory, tin, etc), that's 30+ production right there. Even just one camel and 2 of those other resources gives +6 production, which in a weak city that otherwise only has 25, boosts you up to 31. And it can be even more if you're running out of happiness. A city that's at -5 happiness gets -10% to each of their yields, so slotting in a "crappy" dyes tile there is the same as giving the city a 10% boost to all their yields.
 
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