how to change a map's ruleset?

tsoky

Chieftain
Joined
Sep 7, 2010
Messages
11
This is probably a noob question but I am new to world builder.
I made a map with standard ruleset. Now I want to change it to include all rise and fall options. But I can't find how to do this.The "RULESET" menu point is not editable. Can someone give a hint?
 
You won't be able to do it through the World Builder itself, but if you download a SQLite editor (I personally use DB Browser), you can open the .Civ6Map file. Under Tables, right click on "MapAttributes" and change the Value for line 2: Ruleset to "RULESET_EXPANSION_1" and click "Apply".
 
hm, strange, I did as you said and I already had "RULESET_EXPANSION_1" there (i think I found some way to change it through the world builder), but the game shows this map as; depending only on aztec DLC (not rise and fall) and won't let me place any R&F civs... and the game says "Error - one of more of the startup scripts has an error. See lua.log". I tried creating a map from scratch using the R&F ruleset, and placed civ start locations, and this still happens..
 
That is strange, and while I forgot about the "ModDependencies" table, I'm not sure why you can't place R&F civilizations with your new map, since that should work fine if you started with that ruleset. I'm not sure if you had any other mod in there that affected it (Although if this is the case, you can just delete the line from the table to remove the dependency).
 
I managed to do it, I had to edit moddependencies too, as you said
 
What did you edit in the moddependencies table? I just made my first map and accidentally attached it to another MODs rule-set that wasn't quite ready yet.

I took those mods off and re saved the file without the dependency. However once I loaded the map up without those mods it also took away the expansions. Now I have just the standard rule set and no expansions available on my map.

I changed the MapAttributes to "RULESET_EXPANSION_1," but I don't know how to change the moddependencies area. I just want to be able to use everything in the base game/expansions. Thanks for nay help or advice.
 
Maybe this will be too late an answer, but still I am sure that there will still be fans of the sixth part even after the release of the seventh. So, to solve the mod compatibility issue, I created a new map in the world builder with a set of gathering storm rules, let's call this save as Save2, (Save1 is a map that was created with the standard rules and which we want to supplement), then this map is saved and used as an example. We open both saves in the database editor, (we are interested in the dependency of mods), and copy to Save1 missing lines from Save2. That worked for me without issues.
 
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