RStark
Prince
- Joined
- Nov 20, 2011
- Messages
- 504
In my game I have recently founded a city. It didn't make a cultural expansion yet. Within its borders the city doesn't have any tile with 2 food or more, so the growth rate is really small.
Adjacent to its cultural borders, the city has 3 tiles with resources: 1 tile with deer in the forest and 2 tiles with hourses on the plain.
I am really frustrated with the fact that the city is going to expand to grab two tiles of hourses rather than deer. Tiles with hourses give 1 food and 2 hammers, while the tile with deer gives 2 food and 1 hammer. I think it is vital for the city to grab the tile with deer ASAP in order to provide sufficient growth rate of its population.
I have already researched "hunting" but the city didn't change its next target for cultural expansion.
In another city my workers are constructing pasture for hourses. I hope that when the pasture is completed the expansion target will change at last.
Is there any way to grab deer before tiles with hourses?
PS I have gold to purchase the tile with deer, but I already assigned that money for other purposes.
Adjacent to its cultural borders, the city has 3 tiles with resources: 1 tile with deer in the forest and 2 tiles with hourses on the plain.
I am really frustrated with the fact that the city is going to expand to grab two tiles of hourses rather than deer. Tiles with hourses give 1 food and 2 hammers, while the tile with deer gives 2 food and 1 hammer. I think it is vital for the city to grab the tile with deer ASAP in order to provide sufficient growth rate of its population.
I have already researched "hunting" but the city didn't change its next target for cultural expansion.
In another city my workers are constructing pasture for hourses. I hope that when the pasture is completed the expansion target will change at last.
Is there any way to grab deer before tiles with hourses?
PS I have gold to purchase the tile with deer, but I already assigned that money for other purposes.