clausewitz77
Tillito77
I want to create a little mod which changes the names of civilizations at the start of certain eras. For example: Persia becomes Iran in the industrial era. Gaul becomes France in the Renaissance and so on.
I did a lot of research but I could not find a way to change the name of a civilization during the game.
Before the game would be in SQL such as:
Or I would change the localized texts in SQL.
From what I read, it looks like the game database can not be changed during the game. Is that true? Is it possible to change the localized texts?
The Lua-event would be:
But how can I change the name of the civilization in the event handler??
Thanks for any help!!
I did a lot of research but I could not find a way to change the name of a civilization during the game.
Before the game would be in SQL such as:
Code:
UPDATE Civilizations SET ShortDescription='Iran' WHERE Type='CIVILIZATION_PERSIA';
From what I read, it looks like the game database can not be changed during the game. Is that true? Is it possible to change the localized texts?
The Lua-event would be:
Code:
Events.SerialEventEraChanged( g_iCityEra-1, g_iCurrPlayer );
Thanks for any help!!