I want to create a little mod which changes the names of civilizations at the start of certain eras. For example: Persia becomes Iran in the industrial era. Gaul becomes France in the Renaissance and so on. I did a lot of research but I could not find a way to change the name of a civilization during the game. Before the game would be in SQL such as: Code: UPDATE Civilizations SET ShortDescription='Iran' WHERE Type='CIVILIZATION_PERSIA'; Or I would change the localized texts in SQL. From what I read, it looks like the game database can not be changed during the game. Is that true? Is it possible to change the localized texts? The Lua-event would be: Code: Events.SerialEventEraChanged( g_iCityEra-1, g_iCurrPlayer ); But how can I change the name of the civilization in the event handler?? Thanks for any help!!