How To Compile The SDK

rothn

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Joined
May 6, 2007
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Location
Austin, TX
http://files.filefront.com/CvGameCoreDLLzip/;7608098;/fileinfo.html<A href="ftp://civfanatics.net/CvGameCoreDLL/CvGameCoreDLL.zip"][/URL">

I have modified the SDK to be compatible with Visual Studio 2005 express after it gets the platform SDK and the Visual C++ toolkit 2003 lib and include replaced with the originals. All you have to do, if you want to test this, is to drag and drop this folder to C:\Users\Username\Documents\Visual Studio 2005\Projects
I spent more than two days on this, motivated by the frustrating issue with the 4 overlords in VC2005 not handling VC2003 commands. I have fully tested this, and I can verify that it works after replacing the generated CvGameCoreDLL.dll with the original one.

Please feel free to post any questions here.
 
First of all, what does that mean? Translate that please.
Secondly, there is a contradiction. You said that if you want to test it, you put it somewhere, but later you said that it is tested. If you have tested it, there is no need to tell people where to put it, to test it. ;)
 
Unzip the archive to

C:/Documents and Settings/{your username}/My Documents/Visual Studio 2005/Projects

if you run vista, use this path

C:/Users/{your username}/Documents/Visual Studio 2005/Projects


Next, delete the folder called Final_Release in the root directory of the CvGameCoreDLL project.


If Microsoft Visual C++ Express Edition can't find the files, make a new directory called CvCore and put all of the files in there that don't have the following extensions:

.ncb
.sln
.suo
.vcproj
.user

If you want, you can replace the generated CvGameCoreDLL with the original one to get a few bonus features reserved for the developers while still having all of the features of the normal release build.
 
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