How to Conduct Blitzkrieg in the Modern Age

Agamemnus

Warlord
Joined
Jan 9, 2002
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Massachusetts, New England, USA
Hi! I thought it would be useful to compile a list of things that can make a war FASTER!!

Ok, here is what I do when I blitzkrieg in Civ III: (especially useful in Democracy gov't..)

1) By this time I have already totally improved all the tiles in my domain. So I send all my workers to the target civ, plus a dozen or so settlers. (thru transports, just keep them in the cities if fighting in Pangaea or Continent blitzkrieg..)

2) I take all the cities that are one (or two, if I have bombers) tile away by bombarding them with artillery and bombers.

2b) If I can afford (win) a nuke war, I nuke all the cities my bombers/ artillery can't reach. I don't nuke straight at the cities but a bit away to preserve crucial rail infrastructure.

3) Then I send in my Modern Armor and Modern Armor armies and take over these cities. I don't raze them.

4) I repeat this until there are no cities within a one tile distance from *my* railroads.

5) After all the border cities have been taken, I search for a spot at the border to build a new city with a settler in the same turn. I do this so that my new 'city' has control of the outlying rails.

5b) If I can make more artillery bombardment / bomber / nuke / Modern Armor attacks, I do so and win myself more cities.

6) If the enemy has infantry and not mech infantry, I attack with Modern Armor to break defenses of all other cities within a 2-tile range. (And I capture the cities)

7) After all my nukes / artillery / bombers have been exhausted, I send in more settlers , accompanied by many mechs, to outlying cities to try to create a one-tile distance between my new cities and the enemy cities (next turn)

7b) I improve the rail infrastructure to reach critical points as well, with my workers. I also send them to build rails in a no-road tile where necessary to establish a link. (if I run out of settlers)

8a) I take as many outlying workers with mech infantry as possible.

8b) While I am doing this, it is important not to stretch oneself. I try not to take more cities than I can defend next turn, if the AI has Modern Armor. I also try not to lose too many mech Infantry. I station Veteran or Elite mech infantry at borders (at least 2 at each tile), building fortresses in weak spots (grasslands plains or desert) with my remaining workers.

9) I would mess with the bic file and set bombard values against cities to be more effective, but i'm not sure how to reduce the city bombard defense values..
 
I use pretty much the same strategy. I think THE most important strategy for blitzing is keeping all (or most) of the enemy's rails in place. While this may seem to hurt you, because it gives their units more mobility, it helps you, b/c you can "city hop" and just use their already-in-place rails for your advantage.

Another thing I do is not build straight tanks before the war---I build some excess (10-15) infantry/mechs to defend the newly conquered cities. This is important, because panzers (and maybe tanks) have the multiple attack ability, so you aren't wasting tanks by fortifying them.

CG
 
Use bombers, I launched a blitzkerig aginst England, it only lasted one turn and I conqured half of their empire
 
my rule: technology beats numbers
when i do a blitzkrieg, i just overwhelm the enemy with armor. i edited the .bic file so that tanks have +1 movement,+1 health and *1.66 attack and defense stats. mech infantry and modernarmor have +2 health and *2 attack and defense. mech infantry can carry 6 infantry(infantry don't upgrade; soon i'll download moder infantry, and infantry will upgrade to modern infantry) and have +1 movement. radar artillery has +2 movement. so in my blitzkriegs, technology helps more than te original Civ3 rules. i spend like 70% on science and build a lot of roads. that increases scince production, so i can build more units for my blitzkriegs.
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STRAWBERRY COUGH PICTURES
 
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