How to Create Your Own Civilization!

I'm sorry to post in this old thread, but I'm running out of ideas. I have tried to implement the template into the game without changing anything. Building, everything works. I can select the leader, but when I press start, the game crashes to the main menu.

This is the log https://pastebin.com/JQNF1rVG

The weird thing is that I build the template without changing ANYTHING. Is it possible that it is not compatible with the newest patch? I have turned off all DLCs. Please help, I'm going insane.
 
Hello, i post because, after i got that Josh's template was outdated, i tried yours, and i have the same compiling error i got with Josh's one :
The command ""C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform Windows --shaders "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker" --pantry "C:\Users\FaustMe\Documents\Firaxis ModBuddy\Civilization VI\EmptyMod2\EmptyMod2" "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK Assets\pantry" --stewpot "C:\Users\FaustMe\Documents\My Games\Sid Meier's Civilization VI\Mods\EmptyMod2\Platforms\Windows\BLPs" --config "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6.cfg" "C:\Users\FaustMe\Documents\Firaxis ModBuddy\Civilization VI\EmptyMod2\EmptyMod2\XLPs\Icons.xlp"" exited with code -1073740940.​
(The mod is currently named "EmptyMod2" because i didn't want to change it before knowing that i works.)
 
It is very strange, but in both the tutorial video and this thread, the one thing that isn't explained step by step seems like the most important part of all.

It says this in OP template:
Code:
--==========================================================================================================================
-- LEADERS: TRAITS
--==========================================================================================================================
-- Types
--------------------------------------------------------------------------------------------------------------------------   
INSERT INTO Types   
        (Type,                                                        Kind)
VALUES    ('TRAIT_LEADER_TEMP_LEADER_CUSTOM_LTRAIT',                        'KIND_TRAIT');   
--------------------------------------------------------------------------------------------------------------------------           
-- Traits           
--------------------------------------------------------------------------------------------------------------------------               
INSERT INTO Traits               
        (TraitType,                                                    Name,                                                    Description)
VALUES    ('TRAIT_LEADER_TEMP_LEADER_CUSTOM_LTRAIT',                        'LOC_TRAIT_LEADER_TEMP_LEADER_CUSTOM_LTRAIT_NAME',            'LOC_TRAIT_LEADER_TEMP_LEADER_CUSTOM_LTRAIT_DESCRIPTION');   
--------------------------------------------------------------------------------------------------------------------------       
-- TraitModifiers       
--------------------------------------------------------------------------------------------------------------------------           
INSERT INTO TraitModifiers           
        (TraitType,                                                    ModifierId)
VALUES    ('TRAIT_LEADER_TEMP_LEADER_CUSTOM_LTRAIT',                        'TEMP_LEADER_CUSTOM_LTRAIT_EXTRA_SLOT_1');
--------------------------------------------------------------------------------------------------------------------------
-- Modifiers
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO Modifiers   
        (ModifierId,                                                ModifierType)
VALUES    ('TEMP_LEADER_CUSTOM_LTRAIT_EXTRA_SLOT_1',                        'MODIFIER_PLAYER_CULTURE_ADJUST_GOVERNMENT_SLOTS_MODIFIER');
--------------------------------------------------------------------------------------------------------------------------
-- ModifierArguments
--------------------------------------------------------------------------------------------------------------------------
INSERT INTO ModifierArguments
        (ModifierId,                                                Name,                            Value)
VALUES    ('TEMP_LEADER_CUSTOM_LTRAIT_EXTRA_SLOT_1',                        'GovernmentSlotType',            'SLOT_ECONOMIC');

Even reviewing the files in the core game folder, it's not immediately apparent how to change this, or what to change it to, or how many entries you can make, or where the names come from, or even why this says "LTRAIT" instead of just "TRAIT"

Is there a plain answer to this? Suppose instead of a government slot i wanted to use The First Emperor... can you say to me what I would change that to? Once I have an example of a simple change I can figure out how to make other changes, it's jut not addressed in either tutorial.
 
Does this still work with the Gathering Storm Expansion?
Sorry about the necroposting, but I second this question.

It'd seem SQL is crucial now as something as simple as adding a new civ and logo is harder than ever, compared to Civ4 and later the more complex Civ5/CivBE.
 
Hey dud It won't work for me, I got Civ through GoG cause I don't like steam, so I downloaded a mod buddy 7zip but it wouldn't open and when i updated it said i need the Civ 5 path... I'm modding Civ 6 so is there another program or do I have to force myself to Buy Civ again on Steam? I hope not cause I really don't like steam.
 
I know its been 5 years since this was posted but are you by any chance still helping out people with this? I've got one small problem, after I build the mod it just doesn't show up when I create a game, I also could not find the (Units.xml) in the Frontend or Ingame options, thanks for any help you can provide!
 
@Jackwiga - I'd try looking at maconnolly's template for a more up-to-date guide on creating a Civ.

 
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