BornInCantaloup
Agent of Chaos
That's interesting. What would you say is your main economic difficulty, at this point in the game ? (List a few if you're unsure.)
Is there something you can do to easily help fix the situation ? I mean : without even clicking end turn.
Wrong save, by the way.
Looking back and looking at your screenshots :
- Props for playing a map with a food poor capital ;
- You should chop forests, and especially riverside forests, because it allows you to lay down riverside improvements ( = better) ;
- A couple of your cities have been founded with food in the second ring : it's pretty bad to have to wait on a border pop to work the food : try settling with food in the 1st ring and improve it immediately with a worker at hand ; when you do settle with need of a border pop, make sure you have a worker at hand to immediately chop a monument ;
- Way too many roads : you do not need to road a tile right now because you might have a unit go accross in 50 turns ; build your improvement, hop onto the next relevant tile, improve ; roads are typically best in diagonals between cities, also used to connect resources and to move units towards a frontline (e.g. : from Ulundi, the roads going NW or SW are useful, the roads going straight W are not) ;
- Scouting : the area 5 north of Ulundi and around should be explored at this point ;
- Props for targetting Currency at this point and building research towards it, fine decision.
Is there something you can do to easily help fix the situation ? I mean : without even clicking end turn.
Wrong save, by the way.
Looking back and looking at your screenshots :
- Props for playing a map with a food poor capital ;
- You should chop forests, and especially riverside forests, because it allows you to lay down riverside improvements ( = better) ;
- A couple of your cities have been founded with food in the second ring : it's pretty bad to have to wait on a border pop to work the food : try settling with food in the 1st ring and improve it immediately with a worker at hand ; when you do settle with need of a border pop, make sure you have a worker at hand to immediately chop a monument ;
- Way too many roads : you do not need to road a tile right now because you might have a unit go accross in 50 turns ; build your improvement, hop onto the next relevant tile, improve ; roads are typically best in diagonals between cities, also used to connect resources and to move units towards a frontline (e.g. : from Ulundi, the roads going NW or SW are useful, the roads going straight W are not) ;
- Scouting : the area 5 north of Ulundi and around should be explored at this point ;
- Props for targetting Currency at this point and building research towards it, fine decision.