I struggled with king difficulty when I first started civ 5 then learned a few things and now emperor is a joke to me immortal and deity challenging though still get wins there.
it all happened when i learned a few basic things that made such a difference.
so i thought I would pass on some of the essential things that changed my game forever.
first of you should pick social policies relevant to your situation/ race.
for example if your playing as china or the japanese exploring the honor track is a must.
however if your playing as Babylon you want to utilise the unique ability so you want to build the great library right away to be getting great scientist points. explore the liberty track so you can make the extra city whilst still building the great library and also get another great scientist. having two science academies round your capital city and another within 50 turns makes a very large difference. i like to explore iron working with Babylon so i can take metal casting as a free tech when the library is complete and jump straight into the medevil era thus allowing me to get to the patronge science bonus which is huge.
dot be so scared and ready to quit from an over whelming ai invasion they are terrible at war and usually all invasions can be fended off with ranged units city bombard and horsemen.
always try to build citys around lots of resources if a city has five spices that spice can be sold of to a friendly nation for the equive of ten gold a turn but upfront. thus building a city around 5 spices is worth while even if the city is completly unproductive because 50 extra gold a turn is huge.
also lots of cattle or sheep can make for a very productive city.
ive built a city in the desert before because of having five silver mines there. the huge amound if gold per turn from the mint and selling of the silver was ver beneficial. long swordmen are awesome as they can hold you in the game even with a tec disadvantage for ages.
dont follow a cast in stone strat adapt to your current situation but some things are just obvious note if you find a city state with 10 luxs just invade it and conquer yes city states are really useful but that will allow you to buy out multiple more city states through out the game.
also try going one for one on promotions one unit is fully open terrain bonus then the next is fully rough terrain etc.
always try to build citys on hills as this improves production.
never accept any treatys which are not at min equal.
invade civs closest to you nearly always as there the most imediate danger to you and the cheapest to connect to your trade network dont raze puppet or annex. i usually prefer puppeting.
anyone want any specific help with certain strat problems mention here and ill give you my two cents.
it all happened when i learned a few basic things that made such a difference.
so i thought I would pass on some of the essential things that changed my game forever.
first of you should pick social policies relevant to your situation/ race.
for example if your playing as china or the japanese exploring the honor track is a must.
however if your playing as Babylon you want to utilise the unique ability so you want to build the great library right away to be getting great scientist points. explore the liberty track so you can make the extra city whilst still building the great library and also get another great scientist. having two science academies round your capital city and another within 50 turns makes a very large difference. i like to explore iron working with Babylon so i can take metal casting as a free tech when the library is complete and jump straight into the medevil era thus allowing me to get to the patronge science bonus which is huge.
dot be so scared and ready to quit from an over whelming ai invasion they are terrible at war and usually all invasions can be fended off with ranged units city bombard and horsemen.
always try to build citys around lots of resources if a city has five spices that spice can be sold of to a friendly nation for the equive of ten gold a turn but upfront. thus building a city around 5 spices is worth while even if the city is completly unproductive because 50 extra gold a turn is huge.
also lots of cattle or sheep can make for a very productive city.
ive built a city in the desert before because of having five silver mines there. the huge amound if gold per turn from the mint and selling of the silver was ver beneficial. long swordmen are awesome as they can hold you in the game even with a tec disadvantage for ages.
dont follow a cast in stone strat adapt to your current situation but some things are just obvious note if you find a city state with 10 luxs just invade it and conquer yes city states are really useful but that will allow you to buy out multiple more city states through out the game.
also try going one for one on promotions one unit is fully open terrain bonus then the next is fully rough terrain etc.
always try to build citys on hills as this improves production.
never accept any treatys which are not at min equal.
invade civs closest to you nearly always as there the most imediate danger to you and the cheapest to connect to your trade network dont raze puppet or annex. i usually prefer puppeting.
anyone want any specific help with certain strat problems mention here and ill give you my two cents.