How to do make a City Growth Simulator by Python?

mikezang

Pegasus
Joined
May 6, 2002
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465
Location
Tokyo
A lot of time, I am not sure how to improve my city fat cross for the best result. I think there are maybe a lot of players have similar thinking with me.

I want to make a City Growth Simulator, this tool can suggests me how to improve my city, where to farming, where for Cottage, and so on, of course, it will give new suggestion when new tech discovery or new building/wonder built.

I used Python for some micro mod, but I haven't make a real MOD until now, does anyone give some advse for this tool?
 
To be honest, I think what you are looking for is the Automate Citizens button, along with the Automate workers button. This means the AI will take control of your Citizens and workers and manage them to the best of it's ability.

This probably won't be as good as you can do it yourself though...
 
Lord Olleus said:
How about having a big read botton called easy. If you press it, the ultimate AI takes over control of your civ and you win.
You mean like the big red Staples "Easy Button"? Hmmm.... I think I can do that mod... it should only take about 5min. :lol:
 
The Great Apple said:
To be honest, I think what you are looking for is the Automate Citizens button, along with the Automate workers button. This means the AI will take control of your Citizens and workers and manage them to the best of it's ability.

This probably won't be as good as you can do it yourself though...
I want to make it because I found I got confuse when I improve my city in modern age, although I know the concept of city growth and basic improvement method, I still need to spend more time to determine how to improve city.

So that I have this thinking, and I am building a Excel tool for this, but I think a online tool might be better. I don't want to without my own thinking to play civ4, but I think a help tool can save my time for regular working. Bexause city improvement has a rule, we can use our brain on strategy for win game, not only for regular processing.
 
I think this mod would be great !! I don't mean i want a big red botton that make everything but a somewat better version of city advisor and worker automation.
Firaxis tried to do it but worker automation just does'nt work and the city advisor can be improved a lot. Wich such a mod will be possible to save a lot of micro-management!!
Aniway i've made some test with Excel too but i think that the problem is quite complex from a computational point of view so an algorithm written in python would be very slow.
Maybe would be possible to use some euristic algorithm but not so easy to implement.
Still i hope somebody want to give it a try.
 
The real solution to this problem would be to go into the C++ code handling the city governor and improve it. Then, not only do we get a better city governor, but the AI gets a better one to.

Actually, I've already started working on this, but can't do any more work on in for the next 7-8 weeks due to exams & not having a computer.
 
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