Hey guys anyone got an answer to @Jason Lee Blue 's question below of editing terrain resource yields in Civ1? I would have thought JCivEd included this but he's already tried that and found nothing. Was there some old editor or hex guide that allowed people to do this back in the day?
Rather cool to hear that he successfully did it in the SNES version of Civ1 though.
Rather cool to hear that he successfully did it in the SNES version of Civ1 though.
I am... wringing my sweater looking for a modding/editing program that can edit basic terrain yields.. and maybe also special-resource-tile yielding (like, make oasis' have 5 shields and 10 food for basic) or stuff like how much shields a mine would add to a hill... like 8 instead of 3 or whatever. ive been digging around all day and all the programs that (seem?) to have this feature won't run on my windows 7 home 64bit. I did get Jcived to work for civdos(thats what I have, civdos) but that program, dispite it's beauty, doesn't seem to have a yield/terrain resources editor in it either.extra cold tired and sad. so.. where do I go? I already have my own custom little map with custom edited unit attacks/defenses etc, just to fart around on my own map/mod. I love modding and haxoring games(mildly anyway. im no programmer, just have experience with hex editing old dos games and stuff. I even managed to find the land-value-hex alterations for snes simcity(rom) but anyway... where can I go? I think I tried just about every download program for civdos on here and all of em seem to want 32 bit? 16? *shrug*