Lord_Hill
Prince
Following on from my SNES graphics overhaul for the Windows port (see here https://forums.civfanatics.com/threads/snes-graphics-mod-for-civilization-for-windows-wip.685066/), I decided it was time to try and tackle a DOS version as well!
This was more challenging than the windows version because DOS games really really don't want you to change them like this, but thanks to the many capabilities of the mighty JCivEd, I stand a fighting chance
I believe this is the first ever CivDOS graphics mod that heavily modifies the palette.
Huge credit goes to @darkpanda for creating JCivEd and helping me out with getting the palette changes working, thanks also to @riderr3 for the ripped tileset and @Blake00 for the SNES save and general encouragement. Also @rhaul who suggesting trying for DOS in the Windows thread.
An early WIP diary of sorts can be seen in the JCivEd thread here (https://forums.civfanatics.com/threads/jcived-a-toolbox-for-civilization.486470/post-16555905)
So far we have
-All terrain ported
-Special resources/bonuses graphics
-Most improvements (now including roads or railroads, but a big * next to irrigation, see below)
-Status bar changed to solid colour to mimic SNES look a bit more.
We do not have
-Units!
-City screen/building/wonder graphics (I'm probably not going to do this, I didn't for windows)
-Animated oceans and shorelines (I'll probably do what I did with windows and have the gentle ocean animation but not the harsh shoreline flashing)
What's not working
-Irrigation! It's currently drawn underneath the tile graphics so you can't see it.
-Stray pixels particularly on the coastlines (they didn't convert very well and still need touching up a bit)
-The odd dodgy colour on certain screens where I've pinched it to use in the tileset. The SNES is hungry for colours and DOS is stingy.
-The dark grey Civ has hardcoded colour swapping logic to make the units easier to see. This is currently broken because I changed that colour to something else. I recommend applying JCivEd's EXE hack to switch this behaviour off.
Try it out and let me know what else is currently broken
This was more challenging than the windows version because DOS games really really don't want you to change them like this, but thanks to the many capabilities of the mighty JCivEd, I stand a fighting chance

Huge credit goes to @darkpanda for creating JCivEd and helping me out with getting the palette changes working, thanks also to @riderr3 for the ripped tileset and @Blake00 for the SNES save and general encouragement. Also @rhaul who suggesting trying for DOS in the Windows thread.
An early WIP diary of sorts can be seen in the JCivEd thread here (https://forums.civfanatics.com/threads/jcived-a-toolbox-for-civilization.486470/post-16555905)
So far we have
-All terrain ported
-Special resources/bonuses graphics
-Most improvements (now including roads or railroads, but a big * next to irrigation, see below)
-Status bar changed to solid colour to mimic SNES look a bit more.
We do not have
-Units!
-City screen/building/wonder graphics (I'm probably not going to do this, I didn't for windows)
-Animated oceans and shorelines (I'll probably do what I did with windows and have the gentle ocean animation but not the harsh shoreline flashing)
What's not working
-Irrigation! It's currently drawn underneath the tile graphics so you can't see it.
-Stray pixels particularly on the coastlines (they didn't convert very well and still need touching up a bit)
-The odd dodgy colour on certain screens where I've pinched it to use in the tileset. The SNES is hungry for colours and DOS is stingy.
-The dark grey Civ has hardcoded colour swapping logic to make the units easier to see. This is currently broken because I changed that colour to something else. I recommend applying JCivEd's EXE hack to switch this behaviour off.
Try it out and let me know what else is currently broken

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