remconius
Deity
What I am wondering is how the happiness mechanic works and especially what you can do to fix it in a hurry. In civ4 you could increase the culture slider or use slavery to reduce population.
In civ 5 it is different and empire wide. At the first level of unhappiness , growth is slowed. At the second level also military receives a combat penalty.
Let's say you are at war and running at first level of unhappiness and you annex an enemy city (you really want it). This pushes your civ into level 2
Suddenly you are in the middle of enemy territory with combat penalties from unhappiness.
Of course, you’re thinking you should have made it a puppet or razed it, but you didn’t.
Is there any way to fix the unhappiness before the turn ends and the enemy has a field day rolling over your weakened units?
Is the only way to rush happiness buildings… and what if you are low on cash?
UPDATE:
Ok, last night actually happened what I described in the opening post.
I had to wage ware because arabia was getting seriouly hostile and napoleon asked me... I puppetted 4 cities which i didnt want to annex or raze. This added 10 unhappiness to my civ (population - several luxuries) and I went from +4 to -6 happiness.
On no my civ was unhappy....
But it wasnt so bad. Growth halted, which was good and prevented further unhappiness and the rest kep moving.
So how to fix unhappiness?
Change all worked tiles to produce gold and production. Food surplus is wasted anyway. Build or buy some happy buildings and 10 turns later you can continue growing....
In civ 5 it is different and empire wide. At the first level of unhappiness , growth is slowed. At the second level also military receives a combat penalty.
Let's say you are at war and running at first level of unhappiness and you annex an enemy city (you really want it). This pushes your civ into level 2
Suddenly you are in the middle of enemy territory with combat penalties from unhappiness.
Of course, you’re thinking you should have made it a puppet or razed it, but you didn’t.
Is there any way to fix the unhappiness before the turn ends and the enemy has a field day rolling over your weakened units?
Is the only way to rush happiness buildings… and what if you are low on cash?
UPDATE:
Ok, last night actually happened what I described in the opening post.
I had to wage ware because arabia was getting seriouly hostile and napoleon asked me... I puppetted 4 cities which i didnt want to annex or raze. This added 10 unhappiness to my civ (population - several luxuries) and I went from +4 to -6 happiness.
On no my civ was unhappy....
But it wasnt so bad. Growth halted, which was good and prevented further unhappiness and the rest kep moving.
So how to fix unhappiness?
Change all worked tiles to produce gold and production. Food surplus is wasted anyway. Build or buy some happy buildings and 10 turns later you can continue growing....