How to get stable multiplayer

Draakon

Chieftain
Joined
Oct 26, 2009
Messages
55
So yeah, my question is, how do play with this mod without those stupid OOS errors? What game options I should avoid/enable, any file editing I need to do? I can host at the moment, but its just that these bloody OOS errors are always coming up.
 
Wrong thread, need to report your problems in The BUG thread under Multiplayer.

This one is for games in progress, mostly pbem.

JosEPh
 
I'm sorry, what? I am not here reporting a bug or a crash, I am asking for what optimal settings should I use when trying to play in Multiplayer with this mod.
 
I'm sorry, what? I am not here reporting a bug or a crash, I am asking for what optimal settings should I use when trying to play in Multiplayer with this mod.

No offense but when you put the words "Stupid" and OOS errors in the same paragraph, it DOES sound like a crash or a bug you are reporting, if not sorry, but thats the way it sounds.

Here is the bug/crash section just incase you need it:

http://forums.civfanatics.com/showthread.php?t=506621

Should have been just this:

So yeah, my question is, how do play with this mod without those stupid OOS errors? What game options I should avoid/enable, any file editing I need to do? I can host at the moment, but its just that these bloody OOS errors are always coming up.
 
No offense but when you put the words "Stupid" and OOS errors in the same paragraph, it DOES sound like a crash or a bug you are reporting, if not sorry, but thats the way it sounds.

Well, no offense from me either, but that's sounds like not reading the post properly and just assuming things.

Anyway, this is turning Off-Topic now. Either way, my original question still stands.
 
The point is OOS errors are treated as bugs which we would react to reports of more properly if placed in the multiplayer bug thread in the bugs and crashes subforum.

OOS errors abound because they are really hard to fix. Our best at repairing them is on hiatus as well.

You can reduce them by turning the number of cores being utilized down to 1 (@Koshling: its still causing trouble though I haven't had the peace of mind nor time to combine her computer's OOS logs with mine to post them for you yet - every round OOS if multi-core processing is utilized at all.) and do not play with revolutions. It makes the OOS errors only every 10 rnds or so going about it like this - then we run up against the combat OOS which is baffling itself.
 
The point is OOS errors are treated as bugs which we would react to reports of more properly if placed in the multiplayer bug thread in the bugs and crashes subforum.

Again, I am not here to report OOS errors, I am here to ask how to best avoid them. Like should Revolutions be on/off, should I make sure to send over any changed files to other multilayer participants (like apparently the game tells you to do so on the RevDCM (or whatever it is) tab whenever you access it in the multiplayer screen).
 
It's been awhile for playing any Multiplayer, But the #1 thing to make sure is that Every player has the Exact Same Set of Game/Mod files. Any changes/differences will cause OOS.

Do Not use: REV, Inquisitions, Flex Difficulty, Divine Prophets, Limited Religions, Fixed Borders, Realistic Culture Spread and there were/are a couple more but I've forgotten if it was City Limits by Civics or Terrain Damage, or another combo.

Some of these May have been fixed but weren't last time I tried a MP game thru my router here at home with my sons.

JosEPh
 
What files should one sync between the players after the host has chosen all the required options (in game trough BUG Menu for example)?
 
In BUG all should be the same and is where some of the ones I listed Like Flex Difficulty, Terrain Damage, etc live.

The File sets of the Mod (to start with) and all Options should be the same for all players. Another suggestion for set up is to keep the Victory Conditions as simple as possible. The more you select the more you increase the % to have OOS. At least that was my eXperience.

JosEPh
 
So the step said in RevDCM tab during multiplayer about syncing 2 files between players is not necessary?
 
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