How to include map scripts in a mod using Modbuddy

skodkim

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Jan 16, 2004
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Denmark
Hi

I know how to use mod buddy when it comes to sql/xml files. It was fairly easy based on my experience from Civ5.

I do have a problem when it comes to including map scripts though. Before mod buddy was launched I made a modinfo file (inspired by others) and among other things included a modified version of continents.lua, pangaea.lus etc. It worked fine.

Now I load them into mod buddy, but it doesn't work and I think I'm doing something wrong. I can also see that the resulting code in the modinfo file is different in my old file and the mod buddy file.

I've attached the two files and hope someone can help me set the right tags/parameters in mod buddy as I'd like to work on using this.

\Skodkim
 

Attachments

I've never dealt with map generation or .lua but you could try subscribing to NQ Maps Pack in Steam. You just need to find it then.
For me the workshop location is
D:\Steam\steamapps\workshop\content\289070\
with it being one of the directories under that. It should be obvious which one as it has a load of .lua files that are to do with map generation.
 
I've never dealt with map generation or .lua but you could try subscribing to NQ Maps Pack in Steam. You just need to find it then.
For me the workshop location is
D:\Steam\steamapps\workshop\content\289070\
with it being one of the directories under that. It should be obvious which one as it has a load of .lua files that are to do with map generation.
Thanks for the reply!

Yeah. I tried looking at a lot is other miss including maps and they all look like the one I created by hand. I can't seem to find the right settings in mod buddy though.

\Skodkim
 
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