mastertyguy
I'm tired!
So you could just edit it.PrinceOfLeigh said:By 'some' I obviously meant 'sum' and apologise for the brain tripping out there
So you could just edit it.PrinceOfLeigh said:By 'some' I obviously meant 'sum' and apologise for the brain tripping out there
Chris Withers said:Do people eventually catch up by constant wars with getting tech from peace treaties, or by eventually building libraries & universities, or basically never catch up and always win by conquest?
Thanks! We try.Chris Withers said:Thanks for all the replies fellers. What an amazing website & forum, and of course game.
Usually you have to go to war with one and ally against that one with another. Do it enough, and they'll soon go to war against each other without your participation.Chris Withers said:On those 2 nice tips that were mentioned on keeping up in tech:
1. How do I get the AI civs to go to war vs each other?
That's really up to the RNG god. Sometimes you do really well, sometimes you don't.Chris Withers said:2. I read or heard somewhere that planting a spy and trying to steal tech rarely works. Is that not true, does one just do a bunch of it and it pays off if you multiply the cost times the frequency of success?
Not sure I understand this.... But when you have an embassy with a civ, you find out what deals they make. MAs, MPPs, and Trade Embargoes. You can't tell what trades, but with a bit of snooping you can figure it out. And the AIs like to get other people involved in the war, so that could be why you're profiting from going to war with one.Chris Withers said:One thing I noticed in previous games is if I establish embassies with most of the other "evil" empires (well, they are evil since they oppose me), then that seems to be the trigger if I get notified if they go to war with each other. Then if I can I offer to go to war with one of them (after a few turns) and get some tech in return.
Doc Tsiolkovski said:You have to be aware how the AI researches:
In most cases, only one AI Civ does all the work, at something like 100% research; and the other AIs fule that one with gpt for techs.
Lord Parkin said:I'm fairly sure that the 'trigger' for letting you know when other civs go to war is simply contact with that civ. However, embassies do give you MUCH more information about all that stuff, plus they allow a heap of agreements, AND they usually increase the civ's attitude towards you by at least a factor of one, maybe two... so it's definately worth getting embassies.![]()
Tukker said:so you would say stealing is 1 of the best methods to aquire techs later on in the game, and you always try to steal a tech with the lowest costs?
Chris Withers said:1. How do I get the AI civs to go to war vs each other?