How to make a Civ play with only one city for the entire game

d34dm4n

Chieftain
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Sto cercando esperti di modifiche scenari per civilization 3. Spero Italiani perchè in inglese non saprei come esprimermi. La domanda è se esiste la possibilità di usare un'unica città per una civiltà per tutta la durata del gioco e quindi quali sono le impostazioni da applicare allo scenario che viene creato o scaricato da questo forum. grazie, spero di avere aiuto.
 
Our forum is English language and you are required to provide a translation of other languages in your post. I used Google Translate to create the message below.

Translation of above post.
I'm looking for experts on scenario changes for civilization 3. I hope Italians because in English I wouldn't know how to express myself. The question is if there is the possibility of using a single city for a civilization for the duration of the game and then what are the settings to apply to the scenario that is created or downloaded from this forum. thanks, I hope to have help.

If someone can help you and can discuss the topic with you in Italian, please use the conversation function of the forum, no translation is required.

Moderator Action: Moved to Civ3 General Discussions.

Moderator Action: Moved again, this time to the Creation & Customization forum, as this was a duplicate of the same question in another thread.
Lanzelot
 
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Cerco esperti che modificano gli scenari e le loro regole per capire se è possibile giocare con una sola città per tutto il gioco e quindi sapere quali impostazioni attivare sullo scenario.

Moderator Action: This is an English language forum, please provide an English translation in your post. You can use translate software if you need to. leif
 
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please provide an English translation in your post.
He says ‘I am looking for experts at modifying scenarios and their rules (i.e. expert modders) so that I can understand whether if is possible to play with only one city for the entire game and also to know which settings to activate on the scenario’
i.e., less literally, what he needs to do to get to play a one-city game, what modifications, etc.
 
He says ‘I am looking for experts at modifying scenarios and their rules (i.e. expert modders) so that I can understand whether if is possible to play with only one city for the entire game and also to know which settings to activate on the scenario’
i.e., less literally, what he needs to do to get to play a one-city game, what modifications, etc.


Thanks TAKHISIS
 
Perhaps we should move that question to the "Creation and Customization" forum, then?

But even for the unmodded game, I can answer this question:
> so that I can understand whether it is possible to play with only one city for the entire game
Yes, there is even a special game variant called "One City Challenge" (OCC), which requires you to play the entire game with only one city. Almost every victory condition has been achieved as OCC: Conquest, Space Ship, United Nations, 20K victory. I'm not sure, whether the 100K victory has been achieved as OCC, I think it might be a bit impossible... And the Domination victory might be impossible as well, as you can't cover 66% of the world's territory with just one city, not even on a tiny map. (Though it may be possible with a hand-crafted map that consists mostly of ocean?! -- In any case, not in a random standard game.)
If you search the "Stories and Tales" forum for OCC, you will certainly find a few of these achievements. E.g.:
https://forums.civfanatics.com/threads/berserk-byzantines-aws-occ.112402 (OCC 20K Sid)
https://forums.civfanatics.com/threads/mm2-aggressive-athenians-awm-occ.111805/ (OCC Conquest Monarch)
https://forums.civfanatics.com/threads/mm5-one-city-smackdown-redux-greek-glory.113791/ (OCC Conquest Emperor)
https://forums.civfanatics.com/threads/ag10-occ-conquest-emperor.90464/ (OCC Conquest Emperor)
https://forums.civfanatics.com/threads/occc1-one-city-conquest.491935/ (OCC Conquest Deity)
 
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I'm not sure, whether the 100K victory has been achieved as OCC, I think it might be a bit impossible.
You can't do 100k as a single city, since you'll hit 20k first. (But you can do 100k with 5 cities on a standard map, by carefully timing them all to reach 20k on the same turn. I would like to do this someday, but I'm afraid that I'm too lazy to deal with all the micromanaging.) I seem to remember that there is a culture bug, that gives the empire culture on the turn you come out of anarchy but not the city, but I can't imagine being able to accumulate enough extra culture that way, even on a tiny map where you only need 60k. You'd have to spend twice as many turns coming out of anarchy as you spent not in anarchy.
 
The easiest method I can think of is to mark Settlers as unbuildable for all civilizations, and by manually changing the difficulty level's "Number of start unit type 1" to 0. However goody huts still have the possibility of spawning settlers and cities except on Sid difficulty, so this isn't fool proof unless you are willing to start in the Middle Ages (Era 2), but that is getting a bit far away from the base game.

See the following on Goody Huts:
https://forums.civfanatics.com/threads/probabilities-of-goody-huts-c3c.93244/
 
You can change it so goody huts give workers instead of settlers. This is what GOTM does.
 
Thank you all. maybe I ask too much and ask you in advance excuse me, but you can post me a screenshot of the map editor with the functions to activate or deactivate if with a specific civilization I want to play using only one city. thank you
 
You can't do 100k as a single city, since you'll hit 20k first.
Ah, you are right, I thought it was possible to disable each single victory condition in the game start screen, but there is only one flag for "culture victory", which apparently stands for both types, 20K and 100K?!
 
Guys, thank you so much for your answers and advice. Making it shorter, let's start from the fact that I want to modify a scenario and I do it as I prefer, for example there is a scenario, if I'm not mistaken it's called pirates yahrr, where there are individual islands, then single city for pirates. in this case if you want to have only one island city and want to play only with this unique city, on the editor you know what I have to enter or select, for example I can create a new form of exclusive government for the pirate, in the surrounding boxes I can put resources in particular?
 
One idea would be to make the settler unit "unbuildable" for that civ (e.g. the pirates). Then they can't found new cities. However, they can still capture cities, so you would need an idea to prevent that as well.
This is definitely not a "quick" question, but rather complicated, so I'm moving it to the C&C forum in it's own thread.
 
Then, in a scenario modified by me, for example, other civilizations can colonize, I choose a civilization and leave it the possibility to create the same of the colonists, but I can also not use them, so while the other civilizations expand, I want play with only one city, even for the duration of the rounds. On the editor there are settings to be selected only for the civilization I will choose, do I have to create an exclusive wonder for my civilization that gives me bonuses or do I have to create a form of government or an exclusive technology for me? these are the information I am looking for. I wanted to know even if there was and how to do so that certain AI-led civilizations can colonize and then create settlements exclusively on a particular box. For example, in an Age of Discovery scenario the British set out to colonize northern America, can I select a proprietary box in the Americas that can only be colonized by Britain and no one else? thank you all and sorry for the long post.
 
Then, in a scenario modified by me, for example, other civilizations can colonize, I choose a civilization and leave it the possibility to create the same of the colonists, but I can also not use them, so while the other civilizations expand, I want play with only one city, even for the duration of the rounds. On the editor there are settings to be selected only for the civilization I will choose, do I have to create an exclusive wonder for my civilization that gives me bonuses or do I have to create a form of government or an exclusive technology for me? these are the information I am looking for. I wanted to know even if there was and how to do so that certain AI-led civilizations can colonize and then create settlements exclusively on a particular box. For example, in an Age of Discovery scenario the British set out to colonize northern America, can I select a proprietary box in the Americas that can only be colonized by Britain and no one else? thank you all and sorry for the long post.

Well, it would depend on what you want and how much you are willing to prevent other civs. You could make the land around wheeled and only british units can go over it. You could try to perhaps make the land undesirable to other civs (which would push that land to a lesser priority most likely, though they might plant there eventually if left unbuilt.), but desirable to Britain by use of resources that only they see. You could make passage ways that Britain would be forced to go that way so as to make it all the more likely for them to plant there first. If you want a particular gameplay occurrence to happen, then you must use whatever way you can to nudge them or force them in that direction. It doesn't necessarily have to be a sure scripted thing (since you cant script in civ3), but kind of just "results" in that by way of gameplay factors.

If you are wanting bonuses for a particular civ and not others, you would have to give them a wonder, tech, or gov, that provides those bonuses. So if you want only one civ to have access to irrigation without fresh water, then you can do so by way of a unique tech given to them from the start. If you have preset cities, then you can do so with wonders too.

Recall how Portugal can only colonize Africa in Age of Discovery. But this was done by locking it out from other civs. If you still want other civs to have access to the landmass, then it becomes trickier.
 
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