OranHarken
Warlord
- Joined
- Oct 26, 2014
- Messages
- 130
Am I the only person on here who has outright stopped playing maps because of how tedious religious warfare becomes by the middle ages? It just slows down my turn to minutes ratio past the point I feel like I am making any meaningful progress, it basically pulls me out of the immersion and it feels like I am filing taxes.
I feel like this is going to be difficult to mod around for now given the new prominence given to religions for victory but theological combat but I want to have a discussion about it non the less because I have had some thoughts on how it could be improved.
1. Bring back build queues. This would be the easiest and most direct way of reducing the tedious nature of purchasing missionaries. It wont make the bland combat any more fun but it will make it less of a chore.
2. Make theological combat not just reskinned regular combat. Creating a logical matrix between beliefs that beat or lose to other specific beliefs that add another layer of differentiation? Well I dont think that will work for two reasons though because A) it will just make the meta of belief choice even more of a forgone conclusion and B) it could been seen as not being "PC" enough to pass judgment on issues of beliefs and practices (IE: an ability like arranged marriages providing bonuses to population growth compared to non-arranged marriages and concentrating more wealth at the top of society, I can see people getting angry about something like that or similar). I don't know how to mod this game so I am not certain how feasible changing this mechanic is given it's tied to a victory condition and thus how the AI has been configured.
I am not really sure what else to say though. I feel like this is an insurmountable issue right now. It's bad enough I lose interest on most maps by mid game.
I feel like this is going to be difficult to mod around for now given the new prominence given to religions for victory but theological combat but I want to have a discussion about it non the less because I have had some thoughts on how it could be improved.
1. Bring back build queues. This would be the easiest and most direct way of reducing the tedious nature of purchasing missionaries. It wont make the bland combat any more fun but it will make it less of a chore.
2. Make theological combat not just reskinned regular combat. Creating a logical matrix between beliefs that beat or lose to other specific beliefs that add another layer of differentiation? Well I dont think that will work for two reasons though because A) it will just make the meta of belief choice even more of a forgone conclusion and B) it could been seen as not being "PC" enough to pass judgment on issues of beliefs and practices (IE: an ability like arranged marriages providing bonuses to population growth compared to non-arranged marriages and concentrating more wealth at the top of society, I can see people getting angry about something like that or similar). I don't know how to mod this game so I am not certain how feasible changing this mechanic is given it's tied to a victory condition and thus how the AI has been configured.
I am not really sure what else to say though. I feel like this is an insurmountable issue right now. It's bad enough I lose interest on most maps by mid game.