Siddharth Venkatesh
Warlord
- Joined
- Sep 19, 2020
- Messages
- 150
I'll try the Better Balanced Game mod.
The changes also apply to the AI, right? Or only the human player? (edit: yes. the changes seem interesting: https://steamcommunity.com/workshop/filedetails/discussion/1980274246/1734384427833461418/ )
And does it change the info in the manual/civilopedia and tooltips?
Yes, the mod applies the changes to the AI as well. Sumeria AI won't start with War Carts for example. At some point I should probably run an AI only game to see how the AI deals with the mod. This is definitely not the intended use, but I've been getting a bit burned out on regular civ 6 lately, with the NFP stuff not being that exciting, so it's been fun to explore how the metagame changes with the mod at least. Perhaps eventually, I will find it no harder or even easier than the normal game, but for now, I like the new challenge. Now, if I could only nurse a game through without it crashing every 50 turns.
Another option for difficulty that is a bit artificial is to play with Secret Societies but force yourself to pick Hermetic order, and don't use any extra governor titles till the corresponding societal promotion is unlocked. That's how that mode should have been designed imo, rather than showering you with a crazy amount of early governor titles.