How to make your game more historicly acurate

Yeah. That was why I suggested it. You could make a unit in the editor called "sacrificial slave" that is the result of enslavement by Jags. These can then by sacrificed.
 
I think a lot more units should have enslave.
 
I also think Barbarians should have Pirate Ships after Magnetism is discovered. But as for Enslave:

Current Units that Have it:
Man-o-War
Privateer
Javelin Thrower

Units that also should have it:
Jaguar Warrior
I can't think of more, people suggest something!
 
Problem is, when Magnetism is around there's no more free land. So no barb camp. Therefore no place for them barbs to build those ships ;)

Plus with all land under some civ, I doubt there's anyone still without a nationality then :p

But maybe barbs should have a different naval unit that can enslave at the beginning anyway.
 
Barbarians cannot enslave.
 
What about when a civilization is destroyed by razing? :p
 
I think they should. Barbarians of old did keep POWs from the ancient civs as slaves, don't they?


Of course they should. But the enslave-flag in the editor doesn´t work for barbarians.
 
Being a historian myself, I love historical acuracy, so I have to agree printing press is a little too much of a sideline in whole techtree. (just imagine: the tech didn't even exist in civI and II!)
Civ II had 11 expansion slots for techs. Printing was always one extra tech that went in my Civ II mods.
 
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