Hey folks. I haven't been here in early civ4 days, but have been following the discussions related to civ5 and playing quite a bit.
After reading the excellent "ICS, Civ V style" thread, it's clear that the game is biased to high numbers of people with no penalty for number of cities (except social policies), for both the player and the AI.
There have been many different suggestions to benefit the small empire/large cities player such as these from Sullla: increase the bonuses on the higher level buildings, and reduce the difficulty in growing cities super big.
I'm not sure what the best idea is, but I believe that ICS is a dominate strategy due to the fact that it's easy to grow small cities and buildings' benefits increase solely due to population. So I'm just going to throw an idea out there.
What if we base the building bonuses on the average population per city.
For instance, say the market increased the gold output of a city by 5% times the average population per city.
Now for an example. I'm simplifying the math by not counting city squares (yes it's a big over site, but the numbers are already rough anyways) and let's assume that each population equals two gold.
Say we have civilization ICS with 20 size 6 cities for 120 pop. It produces 240 base gold. With a market in every city under current rules, the total output is 1.25*240=300 gold. Under adjusted rules that civ would produce 1.3*240=312 gold.
Now say we have civilization big cities with 6 cities of 15 pop for a total of 90 pop. It produces 180 base gold and with a market 1.25*180=225. Under adjusted rules, we have 1.75*180=315 gold!
That seems very reasonable and could make people go with a bigger cities strategy, as well as benefit some of the smaller builder AI civs. Obviously these changes would need a lot of thought. I don't know the amount of food required to get civs up to this status. But the fact that the outputs are comparable gives me hope that this idea might have legs.
Thoughts?
--beekus
After reading the excellent "ICS, Civ V style" thread, it's clear that the game is biased to high numbers of people with no penalty for number of cities (except social policies), for both the player and the AI.
There have been many different suggestions to benefit the small empire/large cities player such as these from Sullla: increase the bonuses on the higher level buildings, and reduce the difficulty in growing cities super big.
I'm not sure what the best idea is, but I believe that ICS is a dominate strategy due to the fact that it's easy to grow small cities and buildings' benefits increase solely due to population. So I'm just going to throw an idea out there.
What if we base the building bonuses on the average population per city.
For instance, say the market increased the gold output of a city by 5% times the average population per city.
Now for an example. I'm simplifying the math by not counting city squares (yes it's a big over site, but the numbers are already rough anyways) and let's assume that each population equals two gold.
Say we have civilization ICS with 20 size 6 cities for 120 pop. It produces 240 base gold. With a market in every city under current rules, the total output is 1.25*240=300 gold. Under adjusted rules that civ would produce 1.3*240=312 gold.
Now say we have civilization big cities with 6 cities of 15 pop for a total of 90 pop. It produces 180 base gold and with a market 1.25*180=225. Under adjusted rules, we have 1.75*180=315 gold!
That seems very reasonable and could make people go with a bigger cities strategy, as well as benefit some of the smaller builder AI civs. Obviously these changes would need a lot of thought. I don't know the amount of food required to get civs up to this status. But the fact that the outputs are comparable gives me hope that this idea might have legs.
Thoughts?
--beekus