I'm trying to find where in the SDK code the AI decides to move the units. I've tried to comment the whole CvPlayer::doTurnUnits() but the AI still continues to move its units?
I've built the DLL and loaded it in a custom mod correctly as I can make Civ5 crash by commenting the constructor of CvPlayer (for testing). I am building the CvGameCore_Expansion2.dll project for BNW.
Where in the world are the units controlled? Is it by an external lua script? I just want the AI to not move their units at all in autoplay with firetuner.
Thanks for reading.
I've built the DLL and loaded it in a custom mod correctly as I can make Civ5 crash by commenting the constructor of CvPlayer (for testing). I am building the CvGameCore_Expansion2.dll project for BNW.
Where in the world are the units controlled? Is it by an external lua script? I just want the AI to not move their units at all in autoplay with firetuner.
Thanks for reading.