How to quickly win standard settings Deity

This isn't a fool-proof win plan. I've been in at least two, three games where there weren't enough City States to make a win by the time I got to the other continent with enough money to bribe every one. I had to assemble a continental invasion to liberate them.

Exactly. I am having to maintain a large contigent of Cavs to protect and to liberate captured city-states. Easy to do, though. I do like to focus on science and military, always have been my civ style.
 
Why do you think that?

The civ4 AI couldn't handle water either.

In patched BtS it was passable. 'Twas even capable of mounting amphibious assaults at times (with varying success). Of course, it was mostly thanks to the Better AI mod programmers - Blake in particular.
 
This is basically how I got my first diety win the other day. I was going to start a thread on this but it fits into this one well enough. Frankly the way I did it was pretty exploit-y but it was an interesting game and got me thinking of a bunch of issues.

<snip>

Great post, thanks.
 
Rush your continent any way you like (this is also the entire, extra-quick, pangea guide)

Continents you're good to go but pangaea can be tricky. One time I got dogpiled 1400BC by 3 civs. Even 4 hoplites and 4 companion cavalry cannot hold out against an absolute horde of legions and archers. But yes, in general it's still easier than Civ4 deity.
 
In patched BtS it was passable. 'Twas even capable of mounting amphibious assaults at times (with varying success). Of course, it was mostly thanks to the Better AI mod programmers - Blake in particular.

Really when I played an immortal civ4 with lots of small islands it was absurdly easy. The computer didn't expand much if it started on a small island and I was miles ahead in tech.

Compared to immortal on a normal map where every game was a hard strugle.
 
Really when I played an immortal civ4 with lots of small islands it was absurdly easy. The computer didn't expand much if it started on a small island and I was miles ahead in tech.

Compared to immortal on a normal map where every game was a hard strugle.
Was that Beyond the Sword, or just vanilla civ4?
 
:rolleyes:

but it is the AIs fault for not easily recognizing a simple thing such as:

an opponent is allied with 13 city states :lol:

the mechanic isn't broken per se, but you obviously play against supremely inferior AI in terms of tactics....

The problem here is that you simply save your money and don't ally with any states until 1 turn before the UN vote is called. Thus even if the AI was looking out to stop you from the Diplomacy win, it would be too late to try.
 
On the OT, the Diplo win in this game is absolutely asinine. No amount of coding can fix the mechanic, they need to make a way for the full Civs to interact with one another besides in competing to win. The City-States are not robust enough in their behavior to make "Bribery Victory" at all compelling.

It might also be nice is they restored some of the powers of the UN from Civ IV. I don't know what those might be since civics are gone, but at a minimum you should be able to call for the victory vote whenever you like instead of it being automatic.
 
Was that Beyond the Sword, or just vanilla civ4?

Beyond the sword. this was with high sea level tiny islands to be fair. The AI never attacked any of my cities and expanded way less than normal.

I was abusing the map settings pretty badly with great lighthouse and lots of tiny cities.
 
Was that Beyond the Sword, or just vanilla civ4?
It's was always true. One of the issues, of course, was the GL which the player will get if he wants (and he should). But, more fundamentally, the Civ4 AI handled water better than this one but it was still not very good. Among other things, it expands overseas slowly and is handicapped if it doesn't have trading partners.
 
It's was always true. One of the issues, of course, was the GL which the player will get if he wants (and he should). But, more fundamentally, the Civ4 AI handled water better than this one but it was still not very good. Among other things, it expands overseas slowly and is handicapped if it doesn't have trading partners.

While I don't have high praise for the AI's over-water capabilities in BtS, I would still argue it was much more capable than before BtS, or at least before the final patch for vanilla (1.74 I think).

In my post above, I only called it passable. With extreme settings like high sea level maps with lots of tiny islands, it's bound to expose those flaws more seriously than usual.
 
Maybe. I don't really remember to be honest. It certainly got a lot better at naval invasions but that's not what we're talking about. I was just saying that I agree with stii that Archipelago is a lot easier than other map types.
 
You might be right that civ4 AI was "better" on water maps but it is pretty hard to tell as they are both so terrible.

In both civ4+5 the games were just not interesting.
 
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