How to remove "poisoned" promotion?

Doug Piranha

Warlord
Joined
Dec 19, 2008
Messages
263
Location
USA
Sheelba has recruited a bunch of goblins with poisoned weapons, and most of my best units are poisoned. Both the tooltip help and manual say that the poisoned promotion is removed when the unit is "fully healed", but even after hitpoints are back to 100%, the poisoned promotion remains. Or do I need to cast the "heal" spell (which, according the manual, is not available because there are no Medic III units)? As far as I can tell, the only way to cure poison is by Healing Salve or Pool of Tears, both of which are pretty low probability.
 
I think the rule is...start a turn in a friendly city fully healed
 
the poison should disapear the NEXT turn AFTER your fully healed... i think...if not than maybe it's some kinda error or whatever...

also make sure u ARE fully healed...some times the life bar can look full and green, but u actually don't have full hit points back yet.

i think there's a few more ways to remove poison..maybe the hospital building ? and maybe dispel spell ?

the heal spell i think exists for-on one of the mana types (unless they removed it or changed how-where u get it from).
 
Yeah the promotion check occurs before the unit heals for the turn. So when it triggers the unit isnt healed yet and it isnt removed. I'll change it in the next patch so it happens in the opposite order.
 
i don't mind it either way, but if u wanna change it u can (of course, duh), kael

just giving a players opinion that i don't mind the way it is already, though i'm not sure how the rest of the players feel, if u even gonna/wanna go by the players opinion or stay with your own. :D

maybe u wanna change it just to remove the/this confusion it has caused. that would make sense to me as well :D
 
I like the one extra turn to heal thing myself.

Its not a big deal once you understand it. But it is confusing, which is something we are trying to chase out of the mod.
 
Back
Top Bottom