Deon
Lt. of Mordor
If you don't want to swith the flames' animations completely off try the next action:
Go to /assets/xml/art/CIV4ArtDefines_Feature.xml, find there ARTDEFINE_FEATURE_FLAMES
and change
<ModelFile>Art/Terrain/Features/Flames/tribalvillage.nif</ModelFile>
to
<ModelFile>Art/Effects/cities_irradiated/fx_cities_iradiated.nif</ModelFile>
also don't forget to change <fScale> from high number (like 45) to 1.0.
It looks nice and glowing.
Go to /assets/xml/art/CIV4ArtDefines_Feature.xml, find there ARTDEFINE_FEATURE_FLAMES
and change
<ModelFile>Art/Terrain/Features/Flames/tribalvillage.nif</ModelFile>
to
<ModelFile>Art/Effects/cities_irradiated/fx_cities_iradiated.nif</ModelFile>
also don't forget to change <fScale> from high number (like 45) to 1.0.
It looks nice and glowing.
( I don't know if dynamic lighting is the proper definition actually. the "flicker" effect, you know. like, torches in oblivion for example. disabling the flickering there makes quite a lot of difference )
, so they hadn't optimized it.
FfH is much more fun when I can have a lot of civs and not have to worry about insane wait times.