How to "safely" end a war?

tomlouie

Chieftain
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I have a question about treaties and war. I've noticed that if civ-A is at war with civ-B, and civ-A pulls civ-C into the fray with a MPP (or an alliance against civ-B) that if civ-A declares peace with civ-B, then civ-C winds up pissed at civ-A.

How then is civ-A supposed to get out of this war without either completely blowing away civ-B or waiting till the MPP expires?

As an aside, I miss SMAC's diplomatic feature of being able to tell other civs to declare peace with each other.

Tom
 
AFAIK, you can't. You'll have to wait until the duration (20 turns) of the alliance or MPP expires.

I mean, in real life, if you abandon your ally during a war, of course he'll be pissed at you. :)
 
I don't think you can, because you have an agreement with civ c and if you break it it really makes them upset and ruins your reputation.
 
Originally posted by tomlouie
I have a question about treaties and war. I've noticed that if civ-A is at war with civ-B, and civ-A pulls civ-C into the fray with a MPP (or an alliance against civ-B) that if civ-A declares peace with civ-B, then civ-C winds up pissed at civ-A.

How then is civ-A supposed to get out of this war without either completely blowing away civ-B or waiting till the MPP expires?

As an aside, I miss SMAC's diplomatic feature of being able to tell other civs to declare peace with each other.

Tom

Actually, blowing the other civ away does not let you off the hook cause you will be labeled a war mongerer by all the AI. This then harms your rep for the duration of the game. This would be a good point to just finish the rest of the other civs off, then rep will no longer be a concern. ;)
 
Convert all of your armed forces into warriors. The AI will take care of the rest.
 
Ah, but in real life, it wouldn't be a war, it would be a "multi-national coalition with strictly defined goals of liberating civ-A's cities from civ-B's tyranny". :)

Tom

Originally posted by Knight-Dragon
AFAIK, you can't. You'll have to wait until the duration (20 turns) of the alliance or MPP expires.

I mean, in real life, if you abandon your ally during a war, of course he'll be pissed at you. :)
 
I actually had this problem several times but I think I've found a solution that works for me. (Well it works if the civs are inside one continent only and railroads have been built going everywhere. Other than that I think you'll have to start breaking pacts - especially if war weariness is killing you.)

Get every civ to declare war on enemy civ. Get ROPs with all of them. Now pray that they do not attack you. Let the other civs use your rails to get to the offending civ and let them destroy it. They'd do it in a few turns I think. But there are so many conditions for this to work that I think luck was just on my side on that particular game. Like the enemy civ should not be very strong. And rails. And pangeae-type games. etcetera etcetera etcetera...

EDIT: removed the attached image...it was bad for my CFC health;)
 
Originally posted by MSGT John Drew
I actually had this problem several times but I think I've found a solution that works for me. (Well it works if the civs are inside one continent only and railroads have been built going everywhere. Other than that I think you'll have to start breaking pacts - especially if war weariness is killing you.)

Get every civ to declare war on enemy civ. Get ROPs with all of them. Now pray that they do not attack you. Let the other civs use your rails to get to the offending civ and let them destroy it. They'd do it in a few turns I think. But there are so many conditions for this to work that I think luck was just on my side on that particular game. Like the enemy civ should not be very strong. And rails. And pangeae-type games. etcetera etcetera etcetera...
I do that all the time. It works against powerful civs as well. ;) In my present game, the Babs were very powerful on my continent (as strong as the next two strongest I think). They demanded something fr me and I refused. So they declared war. I got the other 3 civs on the continent to war on them as well and after some centuries, the Babs were no more. :) In the end, I was even selling them saltpelter lest the Indians (who were next to them and benefited the most) grew too powerful.

It was during the early Middle Ages and works well enough for me. You don't need to break any alliances or pact; just let the AI fight on your behalf and kept renewing alliances. Of course, I sent my army along to wait for the right time to strike and created a New France in what was Eastern Babylonia. Furthermore it allowed me to catch up with the civ in units, tech, territory etc as the AI's busy fighting each other.

Then the Indians attked me and I got the remaining 2 civs to attk them as well. Buying me valuable time to create my army (my standing armies were elsewhere, conquering and holding new resources)..... In fact, the war's still going on; will work on it soon. :D
 
Originally posted by BCLG100
i think the safest way to end a wart is to kill the opposing person
:lol: :lol: :lol: Im sorry but that is just too funny, :lol: killing someone to end a WART sorry I just had to share my reaction at this typo.
anyway the only thing you can diplomaticly do is wait untill the end of the war to make peace or untill the end of the treaty, but in my opinion it is kinda Civ-C's fault cause they had that treaty with Civ-A, you have to be ready to follow though with your treatys before you make them and be aware of what might happen.
 
Why would you want to end a war if you are not really fighting. If they declared war on you, your people would even be happier if the war continues. Also, you can buy civ's to fight one another. My "wars" last for milenniums.
 
I dont know about being labeled a warmonger, but I have noticed a proclivity in other civs to attack me when I'm strong. Nevertheless, I have had very long stretches where no one attacked me after a glorious war of conquest.

Also, many times wars would start a few moves after I culturally assimilated a city.

Always fight in coalitions. That pretty much assures your allies wont attack you while the enemy lives.

A good strategy is to seize your whole continent (if there are several). Amphibious invasions by other civs are easy to repel.

As such, every war is a springboard for the next. Seize as much as possible to deny anything to your future enemies.

Cheers y'all
 
That first war you really want to stay out of the fighting. The reason you want out is probably because you are losing units and getting war weariness. It's not always possible but if you can get an ally into the war with you to do the actual fighting and lakt out the twenty turns the two AI civs will hate each other through the rest of the game. If it starts with you (a) and (b) against (c) you really want a later war with (a) and (c) against (b). After that they'll hate you but not half as much as they hate their neighbour In a recent game I managed after a millenium of war to gain control of all the "no man's land". A narrow corridor of land miht seem dodgy but it was the springboard to an entire continent for me. You need strong deterrent defenders though to make it work. Losing units seems to be the main source of war weariness.
 
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