How to speed up building queue

russianlee

Chieftain
Joined
Dec 22, 2009
Messages
14
For C2C, the turn time is amazing. Even in late game, after industry era.

Now the only thing drag me down is he building queue speed. When I shift click a building into the queue, it takes 2-3 sec. Is there anything I can to do make this response quicker?
 
In BUG option, use the option to not show not-buildable building
Use the option to only show production building if you want to increase production. Limit the number of building shown increase the speed.
 
In BUG option, use the option to not show not-buildable building
Use the option to only show production building if you want to increase production. Limit the number of building shown increase the speed.

Thank you for your advice, I already disabled those obsoleted building and unconstructable building. Everything goes fine before medieval era, after that it becomes a disaster.

So I think maybe the game engine itself cause this problem. Every time when you trying to add an item to the building queue, it will recalculate everything and causes lag.
 
Thank you for your advice, I already disabled those obsoleted building and unconstructable building. Everything goes fine before medieval era, after that it becomes a disaster.

So I think maybe the game engine itself cause this problem. Every time when you trying to add an item to the building queue, it will recalculate everything and causes lag.

Try to filter the buildings by research/gold/production etc. This should reduce the length of the buildings list and should improve performance. I haven't really noticed this behavior for a while except when adding buildings to the top of the list.
 
For C2C, the turn time is amazing. Even in late game, after industry era.

Now the only thing drag me down is he building queue speed. When I shift click a building into the queue, it takes 2-3 sec. Is there anything I can to do make this response quicker?

Thats because you already have something in there and want it at the TOP. But if you put it put it on the bottom it doesnt do that, it just takes a few seconds to rearrange it all.
 
Thats because you already have something in there and want it at the TOP. But if you put it put it on the bottom it doesnt do that, it just takes a few seconds to rearrange it all.

Shift-Click is adding at the bottom, CTRL-click is adding at the top.
Unless it is actually possible to switch this around.
 
Thats because you already have something in there and want it at the TOP. But if you put it put it on the bottom it doesnt do that, it just takes a few seconds to rearrange it all.


Yes, I an shift click the building to add item at the bottom of the list. You mean just rearrange it will take few seconds? No matter what, this rearrange time is very slow. Is there any option to turn it off?
 
It's most likely the filter mechanism itself taking this delay time and the more things available to build/train, the more it will. I think it would be MORE annoying without it though so it's a necessary evil. There's also a lot of calculations that must take place for many of the display information to compile. On buildings and units alike it surprises me that the lists generate as fast as they do considering how much 'final totals' and such require in processing.
 
It's most likely the filter mechanism itself taking this delay time and the more things available to build/train, the more it will. I think it would be MORE annoying without it though so it's a necessary evil. There's also a lot of calculations that must take place for many of the display information to compile. On buildings and units alike it surprises me that the lists generate as fast as they do considering how much 'final totals' and such require in processing.

Not agree. Withou tour explanation, having a filter on building would maje this evenmore slower. But with this filter, it's near instant...
 
It is just a matter of the length of the list. Many items in the list and it becomes very slow.

If you filter for e.g. science buildings then you can add them much quicker to the list compared to using the full list of buildings.
If you have a city with a size less than 6 and only a few buildings available then they are also quickly added to the list. And if you have a nuclear meltdown and tons of buildings available it becomes really slow...
 
It is just a matter of the length of the list. Many items in the list and it becomes very slow.

If you filter for e.g. science buildings then you can add them much quicker to the list compared to using the full list of buildings.
If you have a city with a size less than 6 and only a few buildings available then they are also quickly added to the list. And if you have a nuclear meltdown and tons of buildings available it becomes really slow...

Yep, when I conquered a city in the late game, it really becomes a pain in the ass.
 
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