How to start best

Willem de III

Warlord
Joined
Aug 6, 2005
Messages
176
I'm thinking and re-thinking of what's the best tactic to start, feel free to give your tactic and discuss them.

CITY BUILD:
-Start a capital on a good spott not to far away
-build a warrior
-build an other one
-build a worker, when your city has reached pop. 3
-build a setler to start your second city
-build stonehenge to get more culture and get some great people points
 
Hey,

That sounds about right, but it always depends on your situation and difficult setting of the comp. If you are on a very hard dif setting you may find yourself building more miltary units then settlers, but for the most part it sounds solid.

Also keep in mind not to run your settler around to long as you want to get started on that tech tree asap to beat the comps out to some early relgions. Other then that, the worlds yours.

Ohhh and later on if you want a nice trick to pump out settlers quick build a city in the middle of a forst and chop down some of the forests on outskirts of the city. This will help you pump out settlers at a very fast rate and if you don't work the land for a few years and there is forest in the square next to it, it will grow back :D giving you your production back by the time the city hits the size to utalize it :D

Enjoy
 
Note, these are only my thoughts, we are all new to this game and you may ver well be more right than me.

Willem de III said:
I'm thinking and re-thinking of what's the best tactic to start, feel free to give your tactic and discuss them.

CITY BUILD:
-Start a capital on a good spott not to far away

I have yet to move my settler. I would need a very good reason, I am not sure one more bonus resorce is enough.

Willem de III said:
-build a warrior
-build an other one
-build a worker, when your city has reached pop. 3
-build a setler to start your second city

The decision when to build your first worker or settler is a difficult one. I will do it as soon as the capital has grown to use all its bonus resorces. One more sheild / hammer (all you get by letting the city grow once and work a forest) is just not worth the extra time it takes to grow.

The decision about what to build is dependant on what worker actions and bonus resorces are available. If you have fish etc. it has to be a work boat. If you have animals but not husbandry, what is the point in building the worker?

Willem de III said:
-build stonehenge to get more culture and get some great people points

The main advantage of building stone henge is the immidiate culture in new cities. You have to balance the cost building it (a whole load of sheilds, and loads of turns later with the next lot of settlers or units). And then what if you miss it? It seems to me far too much of a sacrifice so early in the game.

How offen do you have stone in you civ bonderies by the time you have built one settler? And what about the investment in worker turns of getting it hooked up?
 
I read another tactic that says worker first and chop forest

This is the logic. If you warrior and worker both take 15 turns, it'll take you 25 (city grows at 20, doubling production) to have warriors and worker. If you build a worker, and use it to build a farm on a forest tile, you finish the warrior in about 5 turns, and you'll be done at 20 and have a farm to show for it. Seems sensible, but will need testing.
 
I suggest 2 warriors to send along with settler - early protection is vital against agressive foes as well as later barb hordes.
So I prefer that:
Search site that can provide at least one lux res.
Search for horses and stone with scout.
War
War
Wor
War
Set
Stone or other.
 
I usually go with:
Settle first city
Build warrior
Once first warrior is built, wait for population 3 by starting a granary, obelisk, or another warrior.
Once population 3 hits, settler, then worker.

This is at low difficulty, though; I'm not used to the higher levels with more aggresive barbarians, and I'll have to adjust things.
 
In my last five games on noble, I built a worker first, got archery quickly, then immediately built an archer, skipping the warrior phase at all. Bit risky, and most likely very unsuited for MP, but it actually worked all five times. In the games before I always built warriors, too. I frequently get settlers from my scout, by the way.
 
Cironir said:
In my last five games on noble, I built a worker first, got archery quickly, then immediately built an archer, skipping the warrior phase at all. Bit risky, and most likely very unsuited for MP, but it actually worked all five times. In the games before I always built warriors, too. I frequently get settlers from my scout, by the way.

hmmm, i thought you couldn't get settlers on noble?
 
I played a Prince game where I built only scouts, and after I built my settler, I built an archer in my strating town to protect it. Granted, I did get a Warrior from a goodie hut the same game, and I had that between my 2 towns until the archer was built.
 
Cironir said:
In my last five games on noble, I built a worker first, got archery quickly, then immediately built an archer, skipping the warrior phase at all. Bit risky, and most likely very unsuited for MP, but it actually worked all five times. In the games before I always built warriors, too. I frequently get settlers from my scout, by the way.

On Noble, you have 35 turns before ANY barbarians appear, which is usually time to do what you say. On lower levels you have more time.

What you say is what I am inclined to think is one of the better ways to go, since if you make a worker first, he can be working while you make a settler or something else first. Quite often I never build any warriors at all, and archers are MUCH better for city defense.
 
Certainly in the manual it emphasises archers which has changed my whole strategy as I used to go for bronze working to get spearmen under CIVII and CIVIII
 
If you have a lot of land to cover, build warriors or scouts first two items to get your pop up to shape... Then you should have plenty of reason to build settlers from all the land you've uncovered... Avoid making contact with any animals or such to save your explorers as defense when your first settler is built...

IF, you have a good food resource, it might be good to build a worker first turn... A worker will cost 22 or 23 turns... this is enough time for anyone to research wheel and (agri or animal hus) with 3 turns left over... With road already done, it'll usually take your worker 3 turns to draw the line to your food source... This will let them harvest whatever it is right off the bat...

While the worker is working away, your cap is still 1 pop... Build barracks (with the food source, hopefully cow, you should have a TON of hammers to finish that barrack ASAP...) by time you're done with your barrack, your worker should be on his way to build a road towards your next city... You should have a good spot mapped out by your scout or whatever else... Now is a good time to retrieve your scout or warrior to protect your worker on his way to the 2nd town... Once the road to the 2nd town is built, your town should be big enough to spurt out two or so archers with XP!!! (obviously you have to research archery during the time you are growing to pop 3)

Have one stay at your cap, and one at the new site... Your settler should be built in about 11 turns once you have two archers... You can ultimately sneak one in before building two archers if you have a warrior instead of a scout... The warrior should be good protecting against other barb warriors...

All the while your worker should be building roads to all resources near your 1st and 2nd towns... Once your settler plops down, it's time to build the improvements...

With this strat, you only really need one worker for a city the size of 3 or 4, because once your 2nd town is founded, all you do is pump out XP archers to fill your first two towns up two each, then pump out a settler accompanied by a archer from your cap to the new site... Then keep repeating two archer and one settler... This should all take about 18 or so turns for all three...

At the new site, I usually build a barrack to best start their growth... Once they reach pop three, they'll take over the army building and free up the cap to build the Stonehenge... Between then, it would usually be enough time to research the Stonehenge tech to allow me to build it...

If you lose in the first 30 turns, oh well... The long term benifits of a start like this is irreplaceable...
 
Willem de III said:
I'm thinking and re-thinking of what's the best tactic to start, feel free to give your tactic and discuss them.

CITY BUILD:
-Start a capital on a good spott not to far away
-build a warrior
-build an other one
-build a worker, when your city has reached pop. 3
-build a setler to start your second city
-build stonehenge to get more culture and get some great people points

Why build any warriors? This isn't civ 3. You don't get happyness from them until monarchy. I usually use my early turns to build the first half of stonehenge.
 
If you build up a supply of warriors you can send them along to your new cities to make sure they are defended.
 
I wouldn't build roads for the most part unless its a critical resource like stone, copper, iron or horses. Rivers are much more useful, I love it when I can build two or 3 cities downriver from each other. I have found that the biggest boost to my early economy is the chop trees with my worker(s) outside of the large cross radius. You don't hurt future production/health benifits but you sure can pump out settlers or whatever you need quickly. That combined with slavery for early forges will really get you ahead. Last game I played on Noble I got a bit behind in tech early because of the amount of land I grabbed quickly with the 8 cities I started. At one point the slider was only at 60% research. The cities just were not supporting themselves early. But I quickly overcame this by the Middle ages because I had 3 more cities than any AI and all the land was gone at that point.

Also I tend to go with the flow so to speak. I will play random leaders and try to make the best use of what is provided to me. I use early controlled deforestation, farm/floodplain food production, and slavery to get forges, graineries and barracks going in key cities.

I don't think it wise to have a set "build order" like I use in most RTS's There is too much randomness to your starting position to start the same each time. I think its more important to have an organzied idea of where you want your early Civ to go.
 
Do people ever build granaries early on, its usually my first building, or is that a noob tactic...
 
I usually go: Warrior, scout, settler then something with culture. From there, just depends on the game.
 
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