How to use "Naturalist"

You do not have enough faith to buy the naturalist is what I am seeing.
When you can purchase one it will tell you where you can build but you do not have much land and the land must have high appeal, that marshland is not appealing nor is the mine.
All tiles must be owned by the same city as well and the diamond shape must be north south longest.
 
Thanks folks. I didn't know that it needed 1600 faith. I thought it was 800.
The F9 key help says it needs 800 cogs which is pretty unhelpful cos it can't be got with cogs.
Umm, don't worry about the marshland; I have Eifel Tower so they all have breathtaking appeal even though they don't look like it.
 
You'll need as well to demolish some improvements as well, I guess (vacation centre, mine,...). It's just me or I don't see much room there for the Natural park?
 
Speaking of it. Is there some way to see the National Park spots before spending the faith on a Naturalist? Should there be?
 
Speaking of it. Is there some way to see the National Park spots before spending the faith on a Naturalist? Should there be?

It would be really nice if they could highlight them, maybe on the appeal view?

As for the above, though, there's no NP spot on that island that I can see, since you need a (vertical) diamond of land tiles for it.
 
Tips for making National Parks:

1: All tiles need to be in the same city, so swap tiles so they're all owned by the city you want the park in, and remember the white diamond shape won't show up until you actually own all the tiles, so you may have to buy extra tiles first
2: All the tiles need to have high appeal, so remove any adjacent mines, marshes or rainforests, and if that's not enough, you can plant forests or place Entertainment Districts, Wonders, Holy Sites or Theater Squares next to the tiles to increase appeal
3: Keeping this in mind, don't just build a Naturalist and look for white diamonds - you will most likely have to MAKE your national park space, so instead put on the Appeal lens and look for a good starting point, then improve it.
 
3: Keeping this in mind, don't just build a Naturalist and look for white diamonds - you will most likely have to MAKE your national park space, so instead put on the Appeal lens and look for a good starting point, then improve it.

Keep in mind that jungle and mines affect adjacent tiles, don't just look at the four tiles you want to build the park on, sometimes planting a forest or removing a jungle next to it might make it work. Some civs also have unique improvements that boost appeal like Persia's Pairidaeza.
 
Sending a lot of envoys to a CS to expand the borders and conquering it afterwards. This way the tiles belong to one city. Really bad you can swap tiles only in the second and third ring - tiles that can be worked, while lategame you could place NP beside your city's worked tiles, as the borders have expanded far. Russia with Lavras is best suited for that.
 
Sending a lot of envoys to a CS to expand the borders and conquering it afterwards.
That sounds like a waste of envoys, envoys are one of the strong things in the game and they are not in plentiful supply unless on deity I guess. I hope they fix this killing CS thing.

Really bad you can swap tiles only in the second and third ring
I disagree, as it is the swapping of tiles is quite strong. If you swapped the first set of tiles, not only does it not make sound sense but my ability to swap and chop becomes ridiculously strong.
 
I really hope they change the national park placement mechanics with a coming update. :/
Make it convert the tile where the naturalist stands and any suitable adjacent tile. The bigger the park gets, the more tourism or something like that. Or at least they have to make a lens that shows where you can place one before you buy one!
Currently, I don't use naturalists anymore because it's too much of a annoyance.
 
I really hope they change the national park placement mechanics with a coming update. :/
Make it convert the tile where the naturalist stands and any suitable adjacent tile. The bigger the park gets, the more tourism or something like that. Or at least they have to make a lens that shows where you can place one before you buy one!
Currently, I don't use naturalists anymore because it's too much of a annoyance.

Yeah, even without completely changing the mechanics, if they simply set the rules that your civ needs to own all 4 tiles, and then when you found the park it auto-swaps those tiles. Would simplify things greatly.
 
I really hope they change the national park placement mechanics with a coming update. :/
Make it convert the tile where the naturalist stands and any suitable adjacent tile. The bigger the park gets, the more tourism or something like that. Or at least they have to make a lens that shows where you can place one before you buy one!
Currently, I don't use naturalists anymore because it's too much of a annoyance.

There is a lens that shows appeal, I rarely have issues finding spots. And a lens that would show viable spots would often be useless cause 9 out of 10 times you need to remove improvements or do some landscaping to make it work and a lens can't show that.
Removing the one city restrictions would mess with the amenities mechanics, the city that owns it gets two amenities and surrounding only 1.
 
There is a lens that shows appeal, I rarely have issues finding spots. And a lens that would show viable spots would often be useless cause 9 out of 10 times you need to remove improvements or do some landscaping to make it work and a lens can't show that.
Removing the one city restrictions would mess with the amenities mechanics, the city that owns it gets two amenities and surrounding only 1.

As I said, you could always have the game simply shift all those tiles to the city that owns the tile the naturalist is on, or even if you don't, simply "designate" that city as the owner of the national park for amenities purpose.
 
I’m frustrated with the mechanics of a naturalist. The fact you can’t have a park zone in the water makes it sad for the cliffs of Dover, even on the land I couldn’t make it happen. I like putting them at thick mountain ranges though it’s not really exciting to have at this point. It may be worthwhile to add some mechanic where another naturalist could expand a park 4 more tiles but you’d get to choose how it expands..(?)
 
Back
Top Bottom