ehecatzin
Emperor
- Joined
- Jun 29, 2007
- Messages
- 1,863
Rinnero's suggestion are pretty much in line with what Rise of Nations had going, and I would love to see Civ develop UA's into a similar direction. Is it odd that RON sometimes felt more civ like than civ?
anyway, Fat Tonle has a good idea, in that in order to not restrict the player, but instead offer mutually exclusive options. Continuing the idea of a unique social policy tree. for example with the Aztecs you would have to choose between military focus, or growth focus (which in the aztec case could be massive if played right, at the expense of military of course.)
And to add flavor, think of the names for this kind of trees, Garland wars (military focus Aztecs), Pax Romana (Building focus Romans), Plus Ultra (Exploration focus Spain) etc.
Just throwing suggestions, I would rather like to see more unique estrategical options for civs, than have a lot of new ones each with only a meagre situational bonus.
anyway, Fat Tonle has a good idea, in that in order to not restrict the player, but instead offer mutually exclusive options. Continuing the idea of a unique social policy tree. for example with the Aztecs you would have to choose between military focus, or growth focus (which in the aztec case could be massive if played right, at the expense of military of course.)
And to add flavor, think of the names for this kind of trees, Garland wars (military focus Aztecs), Pax Romana (Building focus Romans), Plus Ultra (Exploration focus Spain) etc.
Just throwing suggestions, I would rather like to see more unique estrategical options for civs, than have a lot of new ones each with only a meagre situational bonus.