How will modders approach leader agendas?

NycholusV

Chieftain
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Jun 25, 2016
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Sydney, Australia
Civ 6's new AI agenda feature adds a new component that has to be created for custom leaders and civilizations. Programming aside, designing custom agendas seems to be quite a challenge in itself. To me, the number of possible distinctive agendas is very finite. How many different agendas can be conceived of? So my question is, is this a concern to prospective modders, and how will modders approach designing agendas for custom civs?
 
Civ 6's new AI agenda feature adds a new component that has to be created for custom leaders and civilizations. Programming aside, designing custom agendas seems to be quite a challenge in itself. To me, the number of possible distinctive agendas is very finite. How many different agendas can be conceived of? So my question is, is this a concern to prospective modders, and how will modders approach designing agendas for custom civs?
Numeric value? War - 10, Wonders - 5, Food - 7, Science - 5 and etc.
 
We'll just have to learn a new kind of modding I guess. Tbh I doubt any of my civs will have unique agendas when they are first released, especially seeing as we already have to make an extra unique (leader ability).
 
Depends heavily on how agendas are implemented. If it's just semi-hardcoded XML-stuff then modders will have huge limitations on creativity, but it sounds like the stuff that you'd externalize into lua scripts, which would mean a great level of customizability for people with the capacity to code.

From a perspective of creating "interesting" agendas I actually don't have much doubt that people will, assuming it's technically doable, come up with all sorts of stuff, especially for well-known historical leaders, as they all have had their stereotypical quirks that can easily be translated into an agenda that, even if it's not that deep gameplay-wise, would most certainly feel very flavorful if it matches the character.

Of course the reality of modding is that not everybody will do that, and instead we'll get a whole lot of Leaders who represent well-known personalities but don't have much interesting gameplay/mechanics to back the theme. But that's just the nature of the beast.
 
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