mod

  1. W

    Mods without downloads?

    I can download mods from most users, but not from one specific user, e.g. this mod. There simply is no download button. If I add /download to the URL like the other mods' download links, I get an error message like this (note: it is not a "404 not found" error): I tried looking if there was...
  2. B

    How to dynamically add map tacks/pins using LUA?

    Hi, i'm new here. I was wondering if anyone here knows of a way to dynamically ADD map tacks/pins in a LUA script. Or if someone has some reference of how to do this. Say I'm trying to add a map tack to the plot on iX, iY, how one would do this? Is there a method? Thanks in advance :)
  3. <Nexus>

    Download, change log, features

    Chronicles of Mankind :c5capital::c5goldenage: Download :c5goldenage::c5capital: :wallbash: Patch 1.2.6.rar :badcomp: Instalation Download Archive and Patch Go to your Civilization 4\Beyond the Sword\Mods folder Extract the archive first, than the patch and say 'Yes' to overwrite. If you...
  4. S

    Game doesn't see Steam mods

    So I recently decided to reinstall my copy of Civ 6, it downloaded all of my subscribed mods from steam workshop, I enter the game aaaand, in Additional Content > Mods there's only DLC stuff. There's a tab called "Subscriptions", but "There are no subscriptions". Pressing "BROWSE WORKSHOP" does...
  5. Thorvald of Lym

    [TOT] Civ 2.5: Civ3 in Test of Time

    Civ 2.5 is a mod idea I've harboured for a while to back-port Civilization III into Test of Time. This is an early demo to test the preliminary design; it is built on the base game with quality-of-life features from TOTPP. Current features include: All base game units from Civilization III...
  6. B

    First time creating a mod and I have ran into a problem. I am trying to add my own great works of music basing on Krajzen's mod...

    ...however, after deleting all his mp3 files, pasting my own one for test, and changing the script to work, I thought I was good to go. Well, I wasn't. John Williams, who is the great musician I've been trying to add into the game is in the game, but when I tell him to create great work there is...
  7. M

    [G&K] Civ 5 Multiplayer Mods Workaround bug: unit do not move

    Hello. I need help, I'm playing with Multiplayer Mods Workaround mod. When I do everything according to the instructions (and it works, mine is in multiplayer, everything is fine) but I can't move the units. I can pledge them to do nothing or sell them, but I can't use them on the map. I also...
  8. S

    PopupDialogInGame not openingt

    Hi, I have the following lua code to check the nuclear reactors and give the age of them to the player: include("SupportFunctions.lua"); include("PopupDialog.lua"); function GoToCity(pCity) UI.LookAtCity(pCity:GetOwner(), pCity:GetID()) end function ShowNuclearReactorAgingPopup(pCity...
  9. G

    [GS] help with making a leader trait

    Greetings, im trying to make a custom civ trait that does the following: Disctricts built in the desert yield +2 science, +2 Production and +1 food. (for example, holy site/encampment and etc) i tried the following code: INSERT INTO TraitModifiers (TraitType...
  10. Brixter

    Why do mods break in newer versions?

    I've seen comments in the steam workshop that some mods that were last updated in 2021 don't work anymore. What's the reason they broke? I think the syntax should be the same. The modifiers, requirements, arguments, etc should follow the same format between versions so the mods should still...
  11. Adamiy

    Kingdom of France V 1

    A scenario of France in the Middle Ages, with the different duchies, kingdoms and counties of the time. This scenario is made from a map created entirely by me, and realistic from a point of view of forest, river, mountains, hills, resources, etc. (the map to download here ->...
  12. Long try

    Which mod for me to play?

    I'm back to Civ4 after several years! Surely I've missed a lot of development, and I wasn't an active mod player to begin with. For this return, I have a few questions: - Is Civ6 better or worse than Civ4? Do you recommend play that instead? - If the answer is "no", then I'd like to look for the...
  13. S

    Custom leader no peace once war declared

    Hello Civfanatics, Would it be possible to make my custom civ leader not to be able to make peace at all once war is declared either way? I am trying to achieve what the forever war mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1402754200 does, but just for my civ leader, perhaps...
  14. Dadais

    Original Dadais Expanded MOD 1.0

    This mod feature an expansion of the classic gameplay of civ2. More unit type, stat friendly to previous gameplay and some of them specific to civs, the ability to upgrade them for money, unit powers and related bonuses in battle ... Battle reworked with limited rounds, bombing battles, heavy...
  15. F

    Enhanced User Interface - Italian Translation

    Hi all, first of all thank you so much @bc1 for your amazing job on EUI. I'm a CivV (very) occasional player and I came across your mod while trying to learn how to beat Deity. I was impressed by the amount of useful features you provide with EUI so I decided to translate it to Italian 🇮🇹 You...
  16. D

    [GS] leader mod

    I think i learned how to mod leader for this game but still one problem for me is ArtDefs, is there any way to get 80x80 icon but not blurry? and I learned the mod from a video tutorial from 2017 so it's probably outdated, is there any tutorial out there that can be used? I tried to download to...
  17. unartis

    [MOD] Earth Globalism Mod II

    Earth Globalism Mod II(EGM II) EGMII is ready, with many new options added compared to EGMI. I was last working on this thread (EGMII) adding new stuff to the over ten year old Earth Globalism Mod (EGMI). I prepared the EGMI 10 years ago. My goal was to present the world political conditions of...
  18. Armise

    Add a spy mission to trigger nuclear accident

    I think this would be a simple enough mod (for someone knowing anything about modding, that is). The option would not be to re-enable pre-patch mechanics, where pillaging an Industrial Zone with a nuclear power plant would trigger a nuclear accident. What I think would be cool is that when you...
  19. Armise

    Add a spy mission to trigger nuclear accident

    I think this would be a simple enough mod (for someone knowing anything about modding, that is). The option would not be to re-enable pre-patch mechanics, where pillaging an Industrial Zone with a nuclear power plant would trigger a nuclear accident. What I think would be cool is that when you...
  20. LyarSoft

    Non-host player calling InitUnit() and kill() lua functions causing re-sync in multiplayer game

    When playing with a mod giving player a button to transform a unit into other civil's unique unit (by calling lua function InitUnit() and kill() to replace the original one) in multiplayer game, the game automatically reloads whenever a non-host player press that button and end his turn, and the...
Top Bottom