rattatatouille
Warlord
- Joined
- Jan 26, 2018
- Messages
- 140
I know it might be too early to think of one (what with at least one more expansion guaranteed to further overhaul the game mechanics, as well as DLC civs), but what things would you like to see in a rebalancing of the game?
Some thoughts to consider:
1. Pikemen cost 200 Production for a 41 Strength, 2 Move unit while Knights cost 180 Production for a 48 Strength, 4 Move unit (albeit one that requires Iron). This simply doesn't make any sense.
2. Civilizations like Spain have a theoretical niche (combining conventional and religious combat, better loyalty and trade routes on overseas cities) yet have a hard time establishing themselves due to a weak early game.
3. The tech tree isn't designed realistically; it's still very possible to jump three tech eras by researching three techs total (Sailing, Shipbuilding, Cartography). Even with the nerfs to science in R&F like reduced Eurekas and scaling tech costs, you still have Civs like Korea which just bust through the high tech costs anyway.
4. Unit progression still has a fair amount of gaps; ideally you want a gap of one era at most between unit upgrades (Medieval knights waiting two eras to turn into tanks is weird).
So what other things (other than the obvious like the AI) would you like to see in a community patch?
Some thoughts to consider:
1. Pikemen cost 200 Production for a 41 Strength, 2 Move unit while Knights cost 180 Production for a 48 Strength, 4 Move unit (albeit one that requires Iron). This simply doesn't make any sense.
2. Civilizations like Spain have a theoretical niche (combining conventional and religious combat, better loyalty and trade routes on overseas cities) yet have a hard time establishing themselves due to a weak early game.
3. The tech tree isn't designed realistically; it's still very possible to jump three tech eras by researching three techs total (Sailing, Shipbuilding, Cartography). Even with the nerfs to science in R&F like reduced Eurekas and scaling tech costs, you still have Civs like Korea which just bust through the high tech costs anyway.
4. Unit progression still has a fair amount of gaps; ideally you want a gap of one era at most between unit upgrades (Medieval knights waiting two eras to turn into tanks is weird).
So what other things (other than the obvious like the AI) would you like to see in a community patch?