pineappledan
Deity
The split that civ 6 made between civilizations and leaders was a great idea, but I don't think they executed on it very well. There are several examples of separate civilizations that are either direct continuations, descendents or iterations of another faction in the game, which is something the civ/leader dichotomy could have been used to resolve. If I were designing civs fro civ 7, both the civilization and the leader would get the full compliment of ability, unit, and building, for a total of 6 unique components.
I made a spreadsheet of of my ideas with 51 leaders.
Some examples:
Civilization: Celtic
I made a spreadsheet of of my ideas with 51 leaders.
Some examples:
Civilization: Celtic
- Ability: Bell Beakers - Iron is revealed immediately. +1 Production to all mines on Resources
- Unique District: Nemeton - Must be built in forests. Does not remove the forest. Additional Faith bonuses
- Unique Unit: Covinni (Classical Era light cavalry) - chariot unit. high ranged attack
- Ability: Hibernian Mission - Great Works increase Religious pressure in their city. Missionary spread actions erode 10% of existing foreign religious pressure in target cities.
- Unique Building: Feiseanna Hall (Medieval era happiness building) - Additional bonuses to culture
- Unique Unit: Ceithernach (medieval light infantry) - Flanking bonus increased for each friendly adjacent unit and reduced for each enemy unit.
- Ability: Vira Valanjiyar - Naval trade units can defend themselves (ie. they have defensive combat strength and must be killed before they can be pillaged). Gain Gold in all your cities for each Trade Route completed to a unique foreign city.
- Unique Building: Sangam (Ancient era loyalty building) Additional bonuses to science
- Unique Unit: Urumi (Classical Era unique infantry) - Takes reduced return damage on melee attack and deals splash damage to adjacent units
- Ability: Mummudi - Adjacent land and naval units boost each others' combat strength. Towns and Villages gain additional Science and Gold from Trade Routes passing through them.
- Unique District: Kovil - provides Additional faith and gold bonuses, allowing you to purchase buildings in this city using Faith.
- Unique Unit: Taniyar (Medieval Era melee ship) - Cheaper to build for each unique trade route destination you have completed. Your nearby Trade units will perform a ranged attack if within range of an enemy that is attacked by a Taniyar.
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