Well, I wasn't sure if I was supose to start it or you were Hooray, so I just started it. You can do it yourself if you like. I'm not too thrilled with this outcome. But it is ok.
Turns 1:
It is the start of the great Celtic Empire. The great lover of the arts takes power over the tribe and commands the group to settle down where three mighty rivers meet. The start location looks promising with a heard of cattle to the northeast and grain growing along the banks of Muddy River to the west. Right after founding the city I devote most of the tax revenue into Pottery. A granary in Entermont should help the city grow quickly, which we will need to produce settlers to spread our culture around the surrounding lands. Until then, the citizenry not attending the cattle heard are trained to become warriors and many axes are produced. In five turns we shall have our first military unit to help explore our surroundings!
A group of workers from the village are ordered onto the cattle where they will construct a road next turn.
Close to our new settlement we found a tribe of very primitive people. They did not even bury their dead in a ceremony or have any concept of the code of warriors. We quickly executed all in that village and took some small trinkets they had collected worth 25 gold!
Turn 2:
The worker constructs the road leading to the cattle heard and is to be completed in three turns.
Turn 3:
Snooze
Turn 4:
The road is complete! The tax revenue from all the extra commerce going on northeast of our fine city is being put to good use. In eight short turns we will learn pottery and I am told we shall then know how to construct great buildings to store excess grain.
The worker is ordered to construct a mine that is to be completed in six turns.
Turn 5:
The strong people of Entermont have formed a militia made up of a mighty warrior. He is sent to scout out the surroundings. Who knows what he may find. He leaves the village by way of the cattle road and heads towards the majestic nearby peak. Entermont was set to build a temple.
Turn 6:
On top of the peak the warrior spots a very dense jungle with a far away river. This is terrible news for Generalissimo back at Entermont. With the south covered in a dry desert and the east by a wet jungle, it seems there is little suitable land to settle on nearby.
Turn 7:
The warrior is sent southeast. From atop the mountain what appeared to be a luxury was spotted in the jungle past a hill.
Turn 8:
From the tops of the hills directly East of Entermont two dyes are seen. They are too far away for current use, but seen they shall be enveloped within our cultural radius.
Turn 9:
The warrior explores the rest of the hill section and heads back towards home.
Turn 10:
What a time to be alive! Entermont has just doubled its cultural boundaries! Our territories just doubled in size to include the grain fields Southwest of town. Our workers are finished improving the cattle herd, so we sent them back home for a short time before moving them towards the fields. They will irrigate the fields bringing even more food than the cattle does! The warrior now moves inside of our borders next to Entermont as it travels to the other side of our territory.
Turn 11:
The workers make it to the field, but cannot start work irrigating it yet. Our warrior makes it back home and moral of the unit soars as men meet their loved ones. The wise men told me they do not need as much tax revenue currently for their research because they are nearing a breakthrough. Now we are making 5 gold a turn.
Turn 12:
We have learned pottery! I wasn't very surprised, I knew it was coming, but I was very happy. I was so happy I had a hard time to decide what to assign the wise men to do next. At first I wanted them to study Mysticism because I was told with that we would expand on ceremonial burial and be able to create a cultural achievement, the Oracle. But I was also told about Literature, which was very advanced but which promised all sorts of cultural improvements so I went with the precursor to literature, alphabet. I continued to go ahead and research alphabet at the minimum amount of tax revenue, as I had done at the end of pottery.
Entermont is about the complete work on the great temple, but I decided to put away my cultural ambitions for a little while. Our empire could never be great enough to spread our culture to every corner of the world if we couldn't eat and store our food. So I decreed that the temple should be abandoned and the partially built temple was turned into a granary.
The warrior travels west from Entermont and the worker starts an irrigation project that will last four turns.
Turn 13:
Entermont grows to size three, which creates problems, but of course I quickly find a way to solve them. The extra citizenry become discontent with the city's lack of housing and find the city very crowded. To calm their nerves I increase the amount of taxes I spend on luxuries. With this plan I still make the same amount of total taxes (5) as I did before since the new citizen is working near the river. Now with the extra help the Granary will be completed by the time my reign is over. It is good to know I will leave a legacy behind me.
The warrior scouts westward more and reviles that the westward hills are longer than previously thought.
Turn 14:
More Jungle! The warrior spots even more jungle to the west and another mountain a little ways south of it.
Turn 15:
The gods are very upset with me! I have defied their will and they have punished the whole community for my actions. May they have mercy upon me. Disease struck Entermont on 3300 BC a curse from the gods for switching their temple into a granary! The entire population was reduced by a third. As repentance for my act I switch the granary back into a temple. Hopefully this will stop any more of our citizens from dieing. I lost four shields in doing this, but hopefully the gods will smile upon us in the future.
The warrior heads north.
Turn 16:
This is a day of mixed blessings. The temple is complete and it is a beauty. I am sure the gods shall see nothing wrong with fair Entermont from now on. But before it was complete more of our men died. This time a full half of our population was wiped out.
The worker completed work on the irrigation and I have ordered all of the remaining citizens to work there while the workers complete a road. I have had to increase science by one notch because of the lost revenue we have incurred. We now are only making 2 gold a turn.
Entermont is ordered to produce another warrior and the current warrior explores northwest.
Turn 17:
The warrior moves north onto a hill and finds more dyes. What appears to be a lake can be spotted in the fair horizon.
Turn 18:
The warrior moves to the shore of the water and it is confirmed: It is indeed a lake. Many of the men enjoy splashing in the water at its shore.
Entermont just grew in size and is scheduled to do so again in four turns. One has to wonder how big of a city it would be now if it had not incurred the wrath of the gods.
Turn 19:
The road on the irrigated grain fields is complete, increasing the revenue and enabling the lowering of the money going to science. We now have 5 gold a turn going to the coffers, just like before the great plague.
The settler is ordered to go west to the great flood plain. More irrigation is in the works.
Turn 20:
The worker arrives at the flood plain and Entermont produces another warrior.
Generalissimo steps down as leader of the Celts, wishing them luck and promising that they have not seen the last of him. Before he leaves he stops in at the Entermont Temple and says a short prayer to keep the diseases away.
The save:
http://www.civfanatics.net/uploads5/HRY2_3000_BC.SAV
Sorry for the screenshot being so bad. Photoshop is currently uninstalled and Paint will only allow me to make it .gif.