HRY2 - Jobless in Entremont

Welcome aboard ChrTh and Generalissimo!

Considering that you're in some Deity SGs, ChrTh, are you sure you aren't a bit overqualified for this game? I don't want my players getting bored if this game is beneath them.

I assume everyone else at least has Monarch experience?

How's this for a roster?:
Builder - Generalissimo
Scientist - Ville
Diplomat - leha
Dominator - Harleqin
Conqueror - ChrTh
King - Hooray
 
@Hooray,

Don't worry about my Deity experience in SGs, I'm usually the weakest in the bunch. Besides, being the Conqueror will be a challenge since all the other players have something in common (building stuff) so I'll be more or less on my own trying to mete out a Conquest win without Domination rearing its ugly head...

EDIT: Besides, winning is never boring :D
 
Well, I wasn't sure if I was supose to start it or you were Hooray, so I just started it. You can do it yourself if you like. I'm not too thrilled with this outcome. But it is ok.

Turns 1:

It is the start of the great Celtic Empire. The great lover of the arts takes power over the tribe and commands the group to settle down where three mighty rivers meet. The start location looks promising with a heard of cattle to the northeast and grain growing along the banks of Muddy River to the west. Right after founding the city I devote most of the tax revenue into Pottery. A granary in Entermont should help the city grow quickly, which we will need to produce settlers to spread our culture around the surrounding lands. Until then, the citizenry not attending the cattle heard are trained to become warriors and many axes are produced. In five turns we shall have our first military unit to help explore our surroundings!

A group of workers from the village are ordered onto the cattle where they will construct a road next turn.

Close to our new settlement we found a tribe of very primitive people. They did not even bury their dead in a ceremony or have any concept of the code of warriors. We quickly executed all in that village and took some small trinkets they had collected worth 25 gold!

Turn 2:

The worker constructs the road leading to the cattle heard and is to be completed in three turns.

Turn 3:

Snooze

Turn 4:

The road is complete! The tax revenue from all the extra commerce going on northeast of our fine city is being put to good use. In eight short turns we will learn pottery and I am told we shall then know how to construct great buildings to store excess grain.

The worker is ordered to construct a mine that is to be completed in six turns.

Turn 5:

The strong people of Entermont have formed a militia made up of a mighty warrior. He is sent to scout out the surroundings. Who knows what he may find. He leaves the village by way of the cattle road and heads towards the majestic nearby peak. Entermont was set to build a temple.

Turn 6:

On top of the peak the warrior spots a very dense jungle with a far away river. This is terrible news for Generalissimo back at Entermont. With the south covered in a dry desert and the east by a wet jungle, it seems there is little suitable land to settle on nearby.

Turn 7:

The warrior is sent southeast. From atop the mountain what appeared to be a luxury was spotted in the jungle past a hill.

Turn 8:

From the tops of the hills directly East of Entermont two dyes are seen. They are too far away for current use, but seen they shall be enveloped within our cultural radius.

Turn 9:

The warrior explores the rest of the hill section and heads back towards home.

Turn 10:

What a time to be alive! Entermont has just doubled its cultural boundaries! Our territories just doubled in size to include the grain fields Southwest of town. Our workers are finished improving the cattle herd, so we sent them back home for a short time before moving them towards the fields. They will irrigate the fields bringing even more food than the cattle does! The warrior now moves inside of our borders next to Entermont as it travels to the other side of our territory.

Turn 11:

The workers make it to the field, but cannot start work irrigating it yet. Our warrior makes it back home and moral of the unit soars as men meet their loved ones. The wise men told me they do not need as much tax revenue currently for their research because they are nearing a breakthrough. Now we are making 5 gold a turn.

Turn 12:

We have learned pottery! I wasn't very surprised, I knew it was coming, but I was very happy. I was so happy I had a hard time to decide what to assign the wise men to do next. At first I wanted them to study Mysticism because I was told with that we would expand on ceremonial burial and be able to create a cultural achievement, the Oracle. But I was also told about Literature, which was very advanced but which promised all sorts of cultural improvements so I went with the precursor to literature, alphabet. I continued to go ahead and research alphabet at the minimum amount of tax revenue, as I had done at the end of pottery.

Entermont is about the complete work on the great temple, but I decided to put away my cultural ambitions for a little while. Our empire could never be great enough to spread our culture to every corner of the world if we couldn't eat and store our food. So I decreed that the temple should be abandoned and the partially built temple was turned into a granary.

The warrior travels west from Entermont and the worker starts an irrigation project that will last four turns.

Turn 13:

Entermont grows to size three, which creates problems, but of course I quickly find a way to solve them. The extra citizenry become discontent with the city's lack of housing and find the city very crowded. To calm their nerves I increase the amount of taxes I spend on luxuries. With this plan I still make the same amount of total taxes (5) as I did before since the new citizen is working near the river. Now with the extra help the Granary will be completed by the time my reign is over. It is good to know I will leave a legacy behind me.

The warrior scouts westward more and reviles that the westward hills are longer than previously thought.

Turn 14:

More Jungle! The warrior spots even more jungle to the west and another mountain a little ways south of it.

Turn 15:

The gods are very upset with me! I have defied their will and they have punished the whole community for my actions. May they have mercy upon me. Disease struck Entermont on 3300 BC a curse from the gods for switching their temple into a granary! The entire population was reduced by a third. As repentance for my act I switch the granary back into a temple. Hopefully this will stop any more of our citizens from dieing. I lost four shields in doing this, but hopefully the gods will smile upon us in the future.

The warrior heads north.

Turn 16:

This is a day of mixed blessings. The temple is complete and it is a beauty. I am sure the gods shall see nothing wrong with fair Entermont from now on. But before it was complete more of our men died. This time a full half of our population was wiped out.

The worker completed work on the irrigation and I have ordered all of the remaining citizens to work there while the workers complete a road. I have had to increase science by one notch because of the lost revenue we have incurred. We now are only making 2 gold a turn.

Entermont is ordered to produce another warrior and the current warrior explores northwest.

Turn 17:

The warrior moves north onto a hill and finds more dyes. What appears to be a lake can be spotted in the fair horizon.

Turn 18:

The warrior moves to the shore of the water and it is confirmed: It is indeed a lake. Many of the men enjoy splashing in the water at its shore.

Entermont just grew in size and is scheduled to do so again in four turns. One has to wonder how big of a city it would be now if it had not incurred the wrath of the gods.

Turn 19:

The road on the irrigated grain fields is complete, increasing the revenue and enabling the lowering of the money going to science. We now have 5 gold a turn going to the coffers, just like before the great plague.

The settler is ordered to go west to the great flood plain. More irrigation is in the works.

Turn 20:

The worker arrives at the flood plain and Entermont produces another warrior.

Generalissimo steps down as leader of the Celts, wishing them luck and promising that they have not seen the last of him. Before he leaves he stops in at the Entermont Temple and says a short prayer to keep the diseases away.

The save:


http://www.civfanatics.net/uploads5/HRY2_3000_BC.SAV

Sorry for the screenshot being so bad. Photoshop is currently uninstalled and Paint will only allow me to make it .gif.

hry2_3000_pic.gif
 
Good turns , Generalissimo :)
Good decision not to irrigate caw . Picture doesn't load ( may be it's my PC's fault ) but I've loaded save and things look good . Looks like we have loads of dyes .

Is it ville's turn now ?
 
Well, it looks like everyone's fine with the roster then. Didn't exactly want to start just yet, but that's okay.

Good turns Generalissimo, but why did you switch the Granary back to a Temple?

But yes, Ville is UP NOW.
leha is ON DECK.
 
I switched from the granary back to a temple to avoid disease! The people wern't worshiping the gods enough so they punished them.

Looking back I agree it was a silly thing to do, but at the time it seemed like a very good thing to do. It shouldn't take too long to make a better grain silo.
 
Turn 0- Oh my! How stupid has my predecessor been. Ha, arts over science:D I changed to 70% research because I'm a scientist and Alphabet is important tech for us.

Turn 1- Worker started irrigating flood plains, warrior #1 moves NW to a hill, warrior #2 moves SW

Turn 2- Warrior #1 sees some grassland NW, they survived the hot and wet jungle and keep looking for some intelligent forms of life besides the small but mighty Celtic Empire. Entremont grows, there are 60000 inhabitants now. How big will it grow?

Turn 3- We have found other people...or they actually found us, a black warrior sighted near Entremont. Zulus are hyper-modern, they have Bronze Working, unfortunately it's not for sale...
Warrior #1 found coast of a great sea. Warrior #2 found a great place for a city, flood plains surrounded by hills.

Turn 4- Worker finished with irrigation and starts to build a road. Warrior #1 travels N and can hear something strange, like other people but they speak a strange language, are they a threat for Celtic civilization?

Turn 5- Warrior #1 can now see a city-like thing in fog.

Turn 6- Entremont is becoming too big. People are unhappy so I give them some luxuries.

Turn 7- We have seen another strange people, they call themselves as Indians. They are very nice people, I bought BW from them for 56 gold when stupid Zulus were asking 64 gold for it.

Turn 8- Warrior #1 climb on the top of mountain to see the Indian empire, worker moves to another flood plains.

Turn 9- Warriors are exploring.

Turn 10- Warriors are exploring, Warrior #1 can see some ugly, barbaric barbarians.

Save

The Celtic Empire:
 
YIKES! 2550 and we don't have a second city yet!??!? Entremont can't build my armies by themselves!
 
Preturn

Highness , we have rumours this world is a large place . Korean , English , Iroquois , Aztec and American people must be contacted .
Also , the old friend of mine , chieftain ChrTh , needs an army , and we have only two warriors :( . So , I promised him to build some cities , although my skills lie in diplomatic field .

1 2510 BC

Entremont Granary --> warrior for MP .
Ainu barbarian pops out of the fog of war close to our northern warrior , warrior fortifies on the hill . Lux slider 20% ( Entremont is 5 pop now ) .
Zulu and Indian people are very friendly , but are not revealing secrets of Alphabet , Mysticism and Wheel they have . :(

IBT

Zulu warrior appears north of Entremont . What he is up to :rolleyes:

2 2470 BC

South warrior moves E . North warrior moves SW .
Our Astrologes say we will reveal secrets of Alphabet in 4 turns ( with help of Gods ) .

IBT

Entremont builds warrior and Zulu guy disappears in the dark to find him some easy prey .

3 2430 BC

Entremont --> settler
Worker finishes irrigation starts road . ( What did we need this irrigation for ? We have everything we need for settler factory )
South warrior moves SE . North warrior moves SW .
Zulu got Masonry . No share .
Lux slider --> 10%

IBT

Nada

4 2390 BC

South warrior moves SE and sees American warrior . :)
They have Alphabet , Wheel , Masonry and Mysticism , we have 26 gold . Not much for great diplomatic achievements :cool:
North warrior moves SW and enters dark jngle full of tigers and demons .
Alphabet is due in 1 turn , but science slider remains on 70% .

IBT

Barb commits suicide on our north warrior not leaving a scratch on him .

5 2350 BC

Alphabet's done . Start Writing at 80% .
North warrior --> W . South warrior --> SE .
Entremont moves to size 6 --> lux slider to 20% .
Settler due in 2 turns as per Bamspeedy ;)
Highness , our scouts report seeing american tribe fiddling with iron , they get IW .

IBT

Nill

6 2310 BC

South warrior sees barb --> fortifies on hill .
Worker finishes road moves north to connect road parts for better settler movement . North warrior moves W .


IBT

Zero

7 2270 BC

Worker starts road . Entremont builds settler -> starts another .
Settler moves SE . Warrior moves SW .


IBT

Barb attacks our south warrior fortified on the hill ( what a moron ) , takes 1 hp and dies in pain . Our warrior promotes to vet . Entremonts cultural enfluence expands .

8 2230 BC

Settler --> SE .
South warrior --> S .
I FORGOT TO ADJUST LUX SLIDER TURN BEFORE :eek: . I make it now . Highness , I deserve 10 whips .
North warrior --> S .
Move citizen from forest to flood plain in Entremont to get size 6 before settler .

IBT

Zzzzz

9 2190 BC

Settler --> SE .
South warrior --> S .
North warrior --> SW .


IBT

Nothing serious .

10 2150 BC

Entremont grows to size 6 --> lux to 20% .
worker finishes road --> moves two tiles S/SE to build road to future city .
Settler --> E . I think city should be placed here .
South warrior --> SW . North warrior --> SW .

MAY THE FORCE BE WITH US .




HRY2__2150.JPG



The_Save
 
Got it. Will play tonight as I'm off for Work now. Expect it in about 12 hours from now.

If anyone wishes to prepare a dotmap and set up a discussion of cityplacement, then now is the time to do it :)

EDIT: What are the Barbarian settings?
 
Hmm.... what is this? How can we show the world how superior we are and force them to do out bidding when we are so small? We will need to expand our reach, found new cities and build military forces so that they will realise that resistance is futile and surrender to us.

Preturn: Right, India is far to the north and in the south a dark green border is showing. Could be the Aztecs. One settler is out and another will be ready soon. Science is reduced so we’ll stop losing money. We are down four techs to the Zulu, one to India and 4 to America. We can’t afford to pull any trades though.

2110 BC (1): Settler produced. Due to the sedentary barbs another is ordered up. Spices are discovered far to the northwest.

2070 BC (2): Alesia is founded and starts a warrior for protection.

2030 BC (3):

1990 BC (4): We meet the Aztecs to the south. They are down Pottery and Alphabet, but only have ten gold. While they can’t provide much we now have a contact the AI lacks. Pottery is sold for his ten gold. America already have the contact, so the time to ship it around is now. Even using the contact as leverage would ruin us though as we don’t have a monopoly on it. Ha, pah on them. We don’t need their filthy knowledge. We can take what we want.

IBT: The Zulu start building the Great Library. How on Earth have we fallen this far behind already on a monarch game? I decided to stop research and save up cash instead for later brokerage opportunities.

1950 BC (5): Settler built in Entremont. Worker ordered up. Growth and build both in two.

1910 BC (6): Lugdunum founded west of Entremont.

1870 BC (7): Worker built. Rax ordered up. Settlers alone wont do it. We need a glorious military to lay down the hammer!

1830 BC (8):

IBT: The Aztecs found Teotihuacan.

1790 BC (9): American border spotted far to the southwest.

1750 BC (10): Not much. I’ve left a settler active. I’d recommend settling on the hill where he is. It is close to the capital, will provide additional defence, claim both hills and plains and lock up tight in the desert where I hope we will have both oil and saltpeter. It is up to the next player to decide whether to found or not. Entremont is micromanaged for max commerce now as the rax is all but built. It will need to be rearranged next turn.

Oops. Wanted to take a pic, but shut down Civ. You’ll just have to do without.




The glorious Celts
 
Turn 0 -- 1750 BC

ChrTh the Conqueror the First FINALLY ascends the throne.

I see that there's no one here to destroy. :(
Oh well, ChrTh is Very Patient. Warriors and Barracks are good...but I need more cities with which to build my glorious armies.

I'm not really fond of the spot, but I build Camulodunum where he Settler stands. He orders up a Warrior.

We're done Masonry, Wheel, IW and Myst to the Americans. We're down the same plus Writing to the Zulu. India has writing but not IW. Aztecs only have IW, but are down Alphabet.

ChrTh calls up his advisors and says, GET ME IRON! The advisors, trembling, give up Alphabet and 30 gold to the Aztecs for IW. Alright, what else do we need? I trade IW and 23 gold to the Indians for Writing and Masonry. I trade Writing, 1 gold and 1gpt to America for The Wheel and Mysticism.

New tech situation: we're even with India and ahead of the Aztecs. America is up Math and HBR, and Zulu is up Lit. We don't need the GL in a Monarch game, but Math will get me my Catapults...and you can't spell Capitulate without Catapult!

Since we're now broke, I drop science to 10% and start a 40-turn gambit on Polytheism. The gods will reward us for our devotion to them by granting us victory on the battlefield.

I summon the advisors again. Well, where are my Iron and Horses that I went through so much trouble to gain access to? Well, there's good news and bad news....the horses are already within our borders, but the Iron is to the West.

THEN GET SOMEONE OUT THERE TO GET THE IRON!

ChrTh growls, and prays that someone will mod the game so that advisors can be turned into workers. Entremont is changed to Settler, as ChrTh does not see the need for Rax against the pathetic excuses for 'tribes' that the gods have placed near our position on the map. Entremont is for growing Settlers and Workers...we have worlds to conquer!

Turn 1 -- 1725 BC
Hrm, Contact has been sold to the Iroqi ... I pay victim, er, Hiawatha, a visit. I trade IW to him for Contact with the Koreans and English (more victims!)
The Koreans and English are both backwards...which is odd, especially for Korea.

America is up Math, Lit, and HBR. Zulu has Lit and HBR. We're even or up on everyone else. Can't afford Math yet from America for a 3fer.

Turn 2 -- 1700 BC
Entremont Settler > Settler
Alesia Warrior > Worker

To grease the wheels with the expansionist Americans, I build a War-Declaration Facility, er, Embassy. They still won't give me Math for my precious catapults.

Turn 3 -- 1675 BC
:sleep:

Turn 4 -- 1650 BC
:sleep:

Turn 5 -- 1625 BC
:sleep:

Turn 6 -- 1600 BC
That American Warrior better think twice about being so close to Camulodunum...

IT:
He does

Turn 7 -- 1575 BC
:sleep:

Turn 8 -- 1550 BC
:sleep:

Turn 9 -- 1525 BC
Ironborough is built. Starts Worker.
Alesia changed to Warrior so Warrior in town can join with Settler.

Turn 10 -- 1500 BC
You excellency! We can get Math ... it'll just cost us our Treasury and 8 or 9 gpt.
No
What?
No, I said. Look at our kingdom. We are getting bigger, yes, but our military is nothing at this point. Catapults? We don't even have Spears! We should keep Entremont building settlers as long as there is space to settle, but we've got to get some more workers available. And military. We need military!

ChrTh sighs as he thinks about his reign. Some conqueror! I only hope my successors can redeem the ChrTh name...

I have no idea where the Settlers are going to go, but I think we should settle southwards (lousy jungle).

Here's the Save:
http://www.civfanatics.net/uploads5/HRY2_1500_BC.SAV
 
Good trading :) I have no clue as to how the Aztecs got their hands on that tech. They were broke when last I checked. Must have researched something.

I agree on settling southwards. There is some fertile lands there whereas the north will be good eventually, but without industrious it will take forever to get them up.
 
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