Yes I must be a crazy man. I have final exams in about a month and got two written assignments to finish before that. But there you go.
The rework I've been doing for "Hammer" has taken a turn for a bit more. I am nearing completion of an expanded tech tree that covers the whole span of the time period ca 500-1500 AD, from skinboats to galleons, from spears to cannonballs, from tribal kingdoms to protestantisms.
The good news is, that the tech tree, always the hardest part for me, is very well underway, and all but a few icons of the graphics work is done (yet not to be underestimated), and I am very satisfied with it. It has been some hard work but its coming to an end. Its a sort of single branch tech tree with some minor branches, that can be cut off or emphasized for specific scenario purposes.
As for the full-blown scenario part, I may do that at some point, but the most important (and most exciting) thing for me is finishing the "patch" part. It has taken a lot of careful consideration to plan and set up the tech tree alone, which needs to be historically accurate and precise, presenting the player with key historical problems of the middle ages, yet needs to be simplified and iconographically elegant enough to cover such a wide time span. On the other hand, its tremendously exciting work, as the tech tree can hold some pretty dramatic challenges and real rewards for players, when the time span is so wide.
On the important

subject of governments, I've now come to the following conclusion (and this has taken some consideration and re-reading of the previous pages to get to this point), listed in the order they appear in the tech tree (which, apparently, does not differ so much from the standard game... seems Sid got something right when he did it the first time) :
Tribal Kingdom (despotism) -basically what civs start out with, you all know what its about.
Monarchy (monarchy) -a developed christian monarchy, with appropriate advantages like liberal unit support, but restrained economy.
Feudalism (republic) -a sort of contracted monarchy, with some very beneficial economical advantages, but where the king has to ask the nobles (senate) about a lot of things... and faces the occasional rebellion among the citizens, from the misfits of serfdom.
Empire (communism) -a larger empire with better infrastructure and intelligence/church network, where learned church officials see to that the prince has his way and noble protests are overheard -vet bishops/assassins.
Holy Empire (democracy) -basically the empire on a good footing with the catholic church, providing increased trade and science output, but threatened by frequent peasant revolts and heretic uprisings (unhappiness problems). -building the avignon papacy (UN) following the great schism will allow warfare under the guise of crusading missions...
Protestantism (fundamentalism) -history has proven the protestant monarchies superior in terms of technological and economical prosperity and progress, but this was not so sure when protestantism first challenged the catholic order of Europe... this government appears very late, and is restraining for science, but liberating for unhappiness and military defences against the catholic powers, giving the small nations in the north a chance to challenge the catholic empires in the south. -which is nicely quite historically appropriate.
Gonna post some screenshots in a couple of days.
Funny to think about that I started this project last summer, and expected to be done by august...
