Huh?! Unit stats don't match...

Theov

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Joined
Feb 11, 2008
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2,789
Location
Taiwan
Could someone explain the following?

In the editor I made the Trireme, and the Cililopedia agrees that I made this a Trireme

So... when I make one, I get this unit (2 is for movement... not bombard lol):

2nkho9c.png


But how can I run into the following unit, with total different stats?!
(the black color is for barbarian; hidden nationality)

9gv96q.png


:confused::confused:
ANSWER; a Seafaring nation built the lighthouse, thanks Kirejara


Also...

I unchecked 'allow cities' for Tundras (and Deserts)... however I run into this little fridge:

1h449d.png

ANSWER: apparently, you can still build on Tundra if it's on top of a forest.

Also... while I'm asking anyway, does someone know why the icon is not appearing in the build box??
As you can see, it does appear in the build options...

2nktitz.png


Thanks a lot.
 
At least the tundra city is ok.

The city is simply build in a forest.

If you build a city in place of a forest, than the base terrain appears as city terrain.

If you raze that city you can not build a new city in its place without planting a new forest.

And yes, unlike the KI a human player can build tundra cities, by planting a forest. ;)

EDIT: An Idea for the faster Tririeme: Could it be that it belongs to a seafaring KI with the Great Lighthouse?
 
At least the tundra city is ok.

The city is simply build in a forest.

If you build a city in place of a forest, than the base terrain appears as city terrain.

If you raze that city you can not build a new city in its place without planting a new forest.

And yes, unlike the KI a human player can build tundra cities, by planting a forest. ;)

EDIT: An Idea for the faster Tririeme: Could it be that it belongs to a seafaring KI with the Great Lighthouse?
Of course!! The Lighthouse adds 1. And the Dutch built the Lighthouse. So it's 4. :eek:
Thanks, I didn't realize they added up in the unit info.
 
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