stealth_nsk
Deity
Civ7 disn't publish any sales numbers yet. The only official info we had so far is the record sales on preorders.By that most appropriate metric, I don't know about Inzoi, but Civ VII isn't having a great performance.
Civ7 disn't publish any sales numbers yet. The only official info we had so far is the record sales on preorders.By that most appropriate metric, I don't know about Inzoi, but Civ VII isn't having a great performance.
True. I went to SteamDB and overlaid the Civ VII graph with Civilization: Beyond Earth, aligned for release. I had to put my glasses on, I thought they were the same graph, looked eerily similar and we know how Beyond Earth turned out...By that most appropriate metric, I don't know about Inzoi, but Civ VII isn't having a great performance.
The Civ 7 reviews at steam now are balanced (ausgeglichen) and the slogan is somewhat modified:
View attachment 738998
I would translate it: Build something you believe in and create a legend to stand the eras of Civilization VII.
The new addition in the slogan in my eyes is not convincing, too (and may be my translation is not the best, too).
Civilization is the market leader for turn based strategy empire builders. They are in no danger of going bankrupt and it is very unlikely 2k will panic and scrap the project either. Civ 7 will do damage control for the next few years and most likely pull the product into profitability. The good news is, civ switching will likely go away in future installments.
However, I do think we will always have this particularly unique iteration in the game's catalogue with civ switching in tact in the franchise's history. Some will hate it as such (like I still dislike Civ 5) and some will fondly look back on it.
Even if you dislike 7, as someone who didnt like 5's direction you should hope it does well. Because that will lead to more Civ games, most of which, you'll like. Then you will meet people a decade or two from now who will say that they started playing with Civ 7 and LOVED it and have been a fan ever since. Similar to how anyone reading this who started with 5 and LOVED it appears to me. (I am happy the civ community grew but I was unhappy with the franchise for a few years. But I had Civ 4 to keep me entertained.) If Civilization as a franchise were to die because of 7, it would not be a good thing for this fanbase. I get that some of us are upset over the direction the franchise has moved into, but the good news is that the criticisms have been heard and now a scramble is happening to try to appeal to a wide enough market to cut losses. Civilization as a franchise will survive this and you may love or hate Civ 8.
The monetization of the franchise has me worried more than anything. These $30 DLCs are a joke. I will not be supporting a model that makes Nintendo look generous. I have the base game and will buy expansions for 7 most likely but to spend $15 per civ is insane. I can buy some pretty awesome games for $30 on Steam and games I love have DLCs priced under $10. I think the new model is so that they can still sell the DLCs for $7.49 with a big [-75%] next to it or $11.99 with a big [-60%] next to it. (That is basically full price for Civ 6's DLCs that add 2 civs) They marked the price up to "mark it down" and still get full price. I will not be supporting that model.
My civ 5 reference was based on personal taste, not profitability. Civilization as a franchise is in no danger of being abandoned the way Beyond Earth was. Even Beyond Earth got an expansion before it was abandoned and it wasn't a flagship title. I think Civ 7 will get an expansion and many updates before it gets a 'Classic mode' to try and sell this design before throwing in the towel. But there is a lot of damage control going on so I think there is a small chance we see a half assed version of a classic mode implemented in the next year if things get bad enough. But I don't think it is likely.I think Firaxis will understand in time that they need to provide a Classic Mode as an option to the current mode. I dont want the current mode removed for those that like it, but i do think if they want to save Civ 7, they need to make a Classic Mode. The situation currently is not even close to that of Civ 5, its more like Beyond Earth
About the monetization, yeah, launching this after we had games like Expedition 33 or KCD 2 one for less than 40 bucks and one for less than 50 is not acceptable and it makes my suspicion that these changes are so they can sell cheaper Civs for more money sound like they make more and more sense
Legacy is something different compared to the German translation "Legende" by Firaxis.I think that part is this one, the fact that they try to change it at all shows how desperate they are. I still see more negative reviews than positive ones, it might have to do with languages
View attachment 739001
View attachment 739002
The Civ 7 reviews at steam now are balanced (ausgeglichen) and the slogan is somewhat modified:
(...)
I would translate it: Build something you believe in and create a legend to stand the eras of Civilization VII.
The new addition in the slogan in my eyes is not convincing, too (and may be my translation is not the best, too).
For steam reviews, it's 43% positive for the recent and 47% overall for me. I remember that both values already have been slightly worse in the recent past, but it is also not really a true upward trend in my book.I think that part is this one, the fact that they try to change it at all shows how desperate they are. I still see more negative reviews than positive ones, it might have to do with languages
(...)
For steam reviews, it's 43% positive for the recent and 47% overall for me. I remember that both values already have been slightly worse in the recent past, but it is also not really a true upward trend in my book.
- There's room for improving the player's sense of empire identity and continuity throughout a multi-Age campaign
I wouldn't be surprised if you're right that players identifying with specific civs is an issue. It would be very interesting to know how many players played a specific civ repeatedly in previous civ games. In one of the publicity materials firaxis put out, Confucious and Han were among the most played civs/leaderd so there may be some evidence here if sales in China were quite strong?I have qualifications in psychology and I'm interested in the psychological dimension of the response to Civ7. I don't think this has got that much attention. I noticed this phrase in a recent post by the developers:
The part that struck me was "the player's sense of empire identity". I found myself wondering if this could have come out of a focus group, though that is pure speculation. However, it seems striking to me that they perceive the question of identity as being a factor in the poor reception of the game, and I'm not surprised. Identification seems to be a key psychological factor in all sorts of scenarios -- political affiliation, support for sporting teams or players, and other sorts of "belonging".
I'm speculating again, but it wouldn't surprise me to learn that a lot of Chinese people like playing as China, a lot of Americans would like to play as the USA, and so forth. If that is the case, then it might be that a large part of the poor reception of Civ7 is down to the odd juxtapositions of leader and Civ and switching from one era to another. I could well see how it would seem weird to a lot of people, rather than creative and interesting.
It will be interesting to see what solutions they come up with for "improving the player's sense of empire identity". They indicated that this and other problems are tricky to solve and will take time. That suggests to me that they may be looking at some quite profound changes, but -- that is speculation again.
On another subject -- when I look at SteamDB it shows that Civ7 has just over half the number of players that Civ5 has. If I were the developer I would not be thinking this launch was a success.
Legacy is something different compared to the German translation "Legende" by Firaxis.
"echoes through the Ages": For me this sounds even worse to my translation, as in the first era there is no "echo".
I am sure your text of course is the original new slogan and I am wondering a little bit about the German official translation.Well, thats how it shows up in the english steam page. I didnt do the translation and i dont understand German
Civilization is the market leader for turn based strategy empire builders. They are in no danger of going bankrupt and it is very unlikely 2k will panic and scrap the project either. Civ 7 will do damage control for the next few years and most likely pull the product into profitability. The good news is, civ switching will likely go away in future installments.
However, I do think we will always have this particularly unique iteration in the game's catalogue with civ switching in tact in the franchise's history. Some will hate it as such (like I still dislike Civ 5) and some will fondly look back on it.
Even if you dislike 7, as someone who didnt like 5's direction you should hope it does well. Because that will lead to more Civ games, most of which, you'll like. Then you will meet people a decade or two from now who will say that they started playing with Civ 7 and LOVED it and have been a fan ever since. Similar to how anyone reading this who started with 5 and LOVED it appears to me. (I am happy the civ community grew but I was unhappy with the franchise for a few years. But I had Civ 4 to keep me entertained.) If Civilization as a franchise were to die because of 7, it would not be a good thing for this fanbase. I get that some of us are upset over the direction the franchise has moved into, but the good news is that the criticisms have been heard and now a scramble is happening to try to appeal to a wide enough market to cut losses. Civilization as a franchise will survive this and you may love or hate Civ 8.
The monetization of the franchise has me worried more than anything. These $30 DLCs are a joke. I will not be supporting a model that makes Nintendo look generous. I have the base game and will buy expansions for 7 most likely but to spend $15 per civ is insane. I can buy some pretty awesome games for $30 on Steam and games I love have DLCs priced under $10. I think the new model is so that they can still sell the DLCs for $7.49 with a big [-75%] next to it or $11.99 with a big [-60%] next to it. (That is basically full price for Civ 6's DLCs that add 2 civs) They marked the price up to "mark it down" and still get full price. I will not be supporting that model.
I think the most likely scenario is that they of course do 8 but it is just with a budget way less than a Civ game deserves.As much as people don't want to believe it, I think in the current landscape, just about any game has the possibility of going bankrupt and being shut down. Okay, sure, some games are just machines that print money, but for a game like civ, it's a long development cycle, the company would have put in an awful lot to get it out there, and if the counts are down and they're not selling what they expect, there's definitely a strong chance that the people at the top won't keep throwing money at it.
Now, granted, the "good" about a game like civ is that since it's out there, and it doesn't rely on some online server infrastructure or anything, they could "shut down" the game and people could still play it. And the marginal cost to put out DLC content probably means that even if the game is being trimmed down, they could probably keep enough people on to put together enough to release some DLC packs.
The problem though I would think is that if the game just doesn't perform up to par on the long term, they lose enough players that the DLC aren't profitable, etc... it's more likely that the studio just wouldn't have the runway to really run a long development cycle for like a civ 8, and would conceivably shut down. Sid himself obviously isn't doing the hands-on work as much, but it's not inconceivable that he goes off on a full retirement with this iteration of the game, and if the studio isn't confident that the next iteration would turn things around, they might rather just not have another iteration.
Now, granted, I don't actually know the internal structure of the studio. So there's certainly always a possibility that 2k looks at the books and doesn't want to pursue a Civ 8, but the Firaxis team still do, and they either reach a deal, or sell them off, or the employees all leave and start a new studio, or whatever. But in this day and age, with how expensive some stuff is, one bad year or one bad release could be the end of the line for anything.