That's the same problem with YNAEMP.
What code are you using when adding new resources to the database ?
That's the same problem with YNAEMP.
<Building_ResourceQuantity>
<Row>
<BuildingType>BUILDING_STABLE</BuildingType>
<ResourceType>RESOURCE_HORSE</ResourceType>
<Quantity>3</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_STEEL_FOUNDRY</BuildingType>
<ResourceType>RESOURCE_STEEL</ResourceType>
<Quantity>5</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_OIL_REFINERY</BuildingType>
<ResourceType>RESOURCE_DIESEL</ResourceType>
<Quantity>3</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_OIL_REFINERY</BuildingType>
<ResourceType>RESOURCE_KEROSENE</ResourceType>
<Quantity>3</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_LUMBERJACK</BuildingType>
<ResourceType>RESOURCE_TIMBER</ResourceType>
<Quantity>5</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_CHARCOAL_BURNER</BuildingType>
<ResourceType>RESOURCE_COAL</ResourceType>
<Quantity>1</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_SCRAP_MERCHANT</BuildingType>
<ResourceType>RESOURCE_IRON</ResourceType>
<Quantity>2</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_NUCLEAR_FUEL_FACTORY</BuildingType>
<ResourceType>RESOURCE_URANIUM</ResourceType>
<Quantity>10</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_BIO_REFINERY</BuildingType>
<ResourceType>RESOURCE_OIL</ResourceType>
<Quantity>3</Quantity>
</Row>
<Row>
<BuildingType>BUILDING_BREWERY</BuildingType>
<ResourceType>RESOURCE_ALE</ResourceType>
<Quantity>3</Quantity>
</Row>
</Building_ResourceQuantity>
<Resources>
<Row>
<Type>RESOURCE_STEEL</Type>
<TechReveal>TECH_STEEL</TechReveal>
<TechCityTrade>TECH_STEEL</TechCityTrade>
<Description>TXT_KEY_RESOURCE_STEEL</Description>
<Civilopedia>TXT_KEY_CIV5_RESOURCE_STEEL_TEXT</Civilopedia>
<Help>TXT_KEY_RESOURCE_STEEL_HELP</Help>
<ResourceClassType>RESOURCECLASS_RUSH</ResourceClassType>
<ArtDefineTag>ART_DEF_RESOURCE_IRON</ArtDefineTag>
<ArtDefineTagHeavy>ART_DEF_RESOURCE_IRON_HEAVY</ArtDefineTagHeavy>
<AltArtDefineTag>ART_DEF_RESOURCE_IRON_MARSH</AltArtDefineTag>
<AltArtDefineTagHeavy>ART_DEF_RESOURCE_IRON_HEAVY_MARSH</AltArtDefineTagHeavy>
<AITradeModifier>20</AITradeModifier>
<ResourceUsage>1</ResourceUsage>
<PlacementOrder>1</PlacementOrder>
<AIObjective>1</AIObjective>
<ConstAppearance/>
<MinAreaSize/>
<MaxLatitude/>
<RandApp1/>
<RandApp2/>
<Player>100</Player>
<Hills/>
<Flatlands/>
<NoRiverSide/>
<IconString>[ICON_RES_STEEL]</IconString>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CUSTOM_RESOURCE_ATLAS</IconAtlas>
</Row>
</Resources>
<Resource_Flavors>
<Row>
<ResourceType>RESOURCE_STEEL</ResourceType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>20</Flavor>
</Row>
<Row>
<ResourceType>RESOURCE_STEEL</ResourceType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
</Resource_Flavors>
<IconFontTextures>
<Row>
<IconFontTexture>ICON_FONT_TEXTURE_STEEL</IconFontTexture>
<IconFontTextureFile>steel-fonticons</IconFontTextureFile>
</Row>
</IconFontTextures>
<IconFontMapping>
<Row>
<IconName>ICON_RES_STEEL</IconName>
<IconFontTexture>ICON_FONT_TEXTURE_STEEL</IconFontTexture>
<IconMapping>1</IconMapping>
</Row>
</IconFontMapping>
Are you or Gedemon trying to get YNAEMP compatible?
Maybe Gedemon will have a look into it, if not I will see with Redox if he can find a solution.