Narcisse
Prince
- Joined
- Aug 2, 2020
- Messages
- 348
This one's not very evocative. It's like they made a generic mining corporation into a culture and slapped Australian onto it.
Well think if you only had the picture and was asked what culture this is supposed to represent.This one's not very evocative. It's like they made a generic mining corporation into a culture and slapped Australian onto it.
Well think if you only had the picture and was asked what culture this is supposed to represent.
I think this is the emblematic unit: Bushmaster Protected Mobility Vehicle - Wikipedia
Well both defence agency and strip mines are generic even though they may hold specific meaning to the cultures that have them. I think the american artwork was better, atleast I can see how it is tied to americans, not so much with australian artwork, it seems completely generic to me.The hard part (I’m sure, especially for the first foray into a historical 4x) is appropriately naming and even finding emblematics/uniques. Especially for younger countries and in a world where everything looks so similar these days with industrialization.
yeah, strip mining complexes are all over the world so not the most unique sounding thing or most uniquely Australian, but in a country where the entire middle is empty and is very reliant on mining for its economy perhaps it makes sense to give them the largest mining related item?
hard to make it perfect and even harder not to tread on territory Civ has already covered so at least Amplitude is trying very hard to be their own thing rather than copy things Firaxis has already done.
I don't think it need to be overpowered since you get to keep the old affinities. The game seemed to be quite fast in Lucy, however it seems they wanted to slow it down a bit. In Lucy I could probably have reached contemporary in around turn 100 if I went for minimal era stars per era.The affinity isn't really that much of interest, their legendary trait are more important, especially as the modern era variations should be overpowered. It's the endgame after all. But builder is probably one of the better affinities late game, since you can use it precisely where you'd need it. Though win Lucy, building wasn't really needed anymore since the numbers were so over the top.
I would say merchant is close, the game treat minerals as resources for trade and that is pretty true in reality as well. I have also seen people suggest Australia to be merchant.The Builder Australian is an interesting take. They have a huge mining industry, while the game doesn't have a "Miner" affinity, as a result Builder become the closest one.
This take did create a kinda boring EQ though - it fits the Australian theme, but when standalone it doesn't feel too Australian. The same thing can be said to the art, even though it is a good one.
Maybe it works like an extractor that can be placed anywhere? It could yield lot of industry independent from adjacencies that way. Or it could just come with a % modifier of some sorts for adjacent quarters/ all industry in the city. It‘s endgame after all and I guess it must be really powerful or it becomes irrelevant.Where will you be able to place a strip mine I wonder? I assume it wont just have to be next to an urban tile as that seems a strange requirement.