Humankind - Australians discussion thread

Narcisse

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https://twitter.com/humankindgame/status/1384537440971632644

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Builder is surprising. I expected agrarian (considering Australia's outback stations), but since mining is very prevalent in Australia (and so much that it has been a contentious issues recently, especially coal mining), I understand why.

And because of said issues I don't think I would share this with my Aussie friend the way I shared the Australian civ in Civ6. He has some problems with the Aussie mining industry.
 
This one's not very evocative. It's like they made a generic mining corporation into a culture and slapped Australian onto it.

I agree, not very inspiring. It's quite boring, like the rest of the country *jk*.
 
Well, it's always a bit hard to come after the Americans artwork ! Personally, I was more aware of the important mining industry of Australia (because some tv documentaries), than their "agrarian" capacity often suggested, and it was interesting to learn more about this aspect of the country.
It was not that obvious for me to know their affinity, I don't know so much about Australia, well I know their most iconic contemporary buildings, and in Belgium, they are mostly regarded as a touristic destination (for their singular nature and lanscapes) and a place where young poeple want to make a sabbatical year, or work one year in small jobs to learn english :p.

So we have an interesting lineage, from British to the Australians. I don't have so much to tell about their quarters and theirs units, not the most "unique" choices, happy to have something else than the Outback Station, but they look really gamey, and potentially a lot of fun to be a king of production and mining.
 
Interesting, I wasn't expecting Australia. Nice to see something other than Digger.
 
Well think if you only had the picture and was asked what culture this is supposed to represent.

I think this is the emblematic unit: Bushmaster Protected Mobility Vehicle - Wikipedia

I've looked up mining in Australia after seeing this and it does seem to be an above average industry relative to other countries. Before seeing this design, however, I wouldn't have a clue. Strip mining is done all over the world.

I agree that that's the Emblematic Unit. It's semi-interesting at least.
 
The Builder Australian is an interesting take. They have a huge mining industry, while the game doesn't have a "Miner" affinity, as a result Builder become the closest one.

This take did create a kinda boring EQ though - it fits the Australian theme, but when standalone it doesn't feel too Australian. The same thing can be said to the art, even though it is a good one.
 
The hard part (I’m sure, especially for the first foray into a historical 4x) is appropriately naming and even finding emblematics/uniques. Especially for younger countries and in a world where everything looks so similar these days with industrialization.

yeah, strip mining complexes are all over the world so not the most unique sounding thing or most uniquely Australian, but in a country where the entire middle is empty and is very reliant on mining for its economy perhaps it makes sense to give them the largest mining related item?

hard to make it perfect and even harder not to tread on territory Civ has already covered so at least Amplitude is trying very hard to be their own thing rather than copy things Firaxis has already done.
 
From my limited understanding of Australian issues the mining, drilling and fracking is a very controversial issue, ecological impact aside normal Aussies don't even get to benefit with things like cheap gas because most of it gets exported as it makes the companies involved more money.

I felt like the US would be enough anglo cultures for the release but two ain't bad. The Emblematic looks fun if it can cross rough terrain quickly, Australia feels like a good choice for a sprawling territory which feels thematic. The district will look quite good if the mining machines animate!
 
Hui, colour me surprised. I guess I already have to draw my wildcard. Seems like I forgot about that leaked map when making my predictions.

The affinity isn't really that much of interest, their legendary trait are more important, especially as the modern era variations should be overpowered. It's the endgame after all. But builder is probably one of the better affinities late game, since you can use it precisely where you'd need it. Though win Lucy, building wasn't really needed anymore since the numbers were so over the top.

Agree that the culture card is a bit bland. But I'm not sure a random kangaroo in there somewhere would be appropriate. ;-)
 
The hard part (I’m sure, especially for the first foray into a historical 4x) is appropriately naming and even finding emblematics/uniques. Especially for younger countries and in a world where everything looks so similar these days with industrialization.

yeah, strip mining complexes are all over the world so not the most unique sounding thing or most uniquely Australian, but in a country where the entire middle is empty and is very reliant on mining for its economy perhaps it makes sense to give them the largest mining related item?

hard to make it perfect and even harder not to tread on territory Civ has already covered so at least Amplitude is trying very hard to be their own thing rather than copy things Firaxis has already done.
Well both defence agency and strip mines are generic even though they may hold specific meaning to the cultures that have them. I think the american artwork was better, atleast I can see how it is tied to americans, not so much with australian artwork, it seems completely generic to me.

The affinity isn't really that much of interest, their legendary trait are more important, especially as the modern era variations should be overpowered. It's the endgame after all. But builder is probably one of the better affinities late game, since you can use it precisely where you'd need it. Though win Lucy, building wasn't really needed anymore since the numbers were so over the top.
I don't think it need to be overpowered since you get to keep the old affinities. The game seemed to be quite fast in Lucy, however it seems they wanted to slow it down a bit. In Lucy I could probably have reached contemporary in around turn 100 if I went for minimal era stars per era.

The Builder Australian is an interesting take. They have a huge mining industry, while the game doesn't have a "Miner" affinity, as a result Builder become the closest one.

This take did create a kinda boring EQ though - it fits the Australian theme, but when standalone it doesn't feel too Australian. The same thing can be said to the art, even though it is a good one.
I would say merchant is close, the game treat minerals as resources for trade and that is pretty true in reality as well. I have also seen people suggest Australia to be merchant.
 
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Once again, as in the case of civ6, I don't want to offend Australians, but second modern Anglophone colony is very far on my priority of interesting historical nations. Even if we focus on the modern era, there are so many more exotic and influential choices. Australians are also not a unique descendant of any older culture (British have US), and they have no "canonic rivalries" in this age.

And if it takes the Builder affinity from Chinese it will be really against my intuitions, I mean when you ask who is modern "factory of the world" almost everyone will say China, few would say US, no one would say Australia.

Oh well, everyone has her/his own notions of the perfect roster, and this one has been great anyway.
 
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Where will you be able to place a strip mine I wonder? I assume it wont just have to be next to an urban tile as that seems a strange requirement.
Maybe it works like an extractor that can be placed anywhere? It could yield lot of industry independent from adjacencies that way. Or it could just come with a % modifier of some sorts for adjacent quarters/ all industry in the city. It‘s endgame after all and I guess it must be really powerful or it becomes irrelevant.
 
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