1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Humankind Game by Amplitude

Discussion in 'Humankind by Amplitude' started by AtlantisAuthor, Aug 19, 2019.

  1. mitsho

    mitsho Deity

    Joined:
    Nov 3, 2003
    Messages:
    7,579
    Location:
    Europe, more or less
    I was implying they maybe haven't announced another round of open dev because they are about to release the whole game. An unlikely hope but that's why I said it tongue in cheek.

    But of course, one needs to spell out everything on the internet... ;-)
     
  2. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    5,161
    Location:
    Lucerne
    Since so many mechanics are still *redacted* and it’s not even in alpha yet, I don‘t see the full game being around the corner. They hinted in the live stream that open dev might come back at some later point iirc.
     
  3. Denkt

    Denkt Left permamently

    Joined:
    Jul 3, 2012
    Messages:
    3,654
    Like the fame mechanic which is a key part of the game.
     
    Siptah and CivLuvah like this.
  4. Boris Gudenuf

    Boris Gudenuf Deity

    Joined:
    Mar 11, 2012
    Messages:
    3,121
    Location:
    north of Steilacoom, WA
    Understatement: Fame is the ONLY Victory Condition, so it has to be related to virtually everything else you do. That means, among other things, that the amount of 'Fame' you accumulate (or lose?) from actions has to be carefully balanced, which is going to require a lot of testing and tweaking of the numbers and possibly tweaking or revising of entire sub-systems in the game.

    I wold be happy if we get it during the first half of 2021, but there's a lot of work to be done, I suspect, between now and then, and I wouldn't be surprised at a Fall 21 release. Sad, but not surprised.
     
    CivLuvah and Denkt like this.
  5. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    2,892
    Location:
    Poland
    Take as much time as you need, please, if you need it to deliver the game in polished shape.

    Also, I have a lot of other games to play beforehands...
     
    Last edited: Aug 24, 2020
  6. CivLuvah

    CivLuvah Deity

    Joined:
    May 27, 2008
    Messages:
    2,018
    Gender:
    Male
    Location:
    From Philippines, now Canada
    I just got my new gaming laptop! Now a new worry came up. I was testing Civ6 on it and I was monitoring the CPU performance (More details here: https://forums.civfanatics.com/threads/cpu-temperatures-how-to-control.662174/). Then a thought struck: if Civ6 is CPU-intensive, will Humankind be? I know I've said in the OpenDev thread that the game seems to be optimized for low to mid range systems, but I didn't check CPU performance, and now I'm worried. The game wouldn't even be out till next year!

    I'm overthinking about Humankind again! :crazyeye:
     
    tedhebert likes this.
  7. tedhebert

    tedhebert Emperor

    Joined:
    Aug 6, 2016
    Messages:
    1,198
    Location:
    Montreal, Canada
    2 things:

    1) looks a LOT like the gaming laptop I just bought, Dell G7 17... pretty much same specs, except I have a RTX 2060 instead of your 2070 max-Q. Played the open dev on it, and it went fine.
    2) We also got to remember that it's almost certain that performance fine tuning is not yet totally done, or maybe even halfway done. We can assume that Amplitude will keep on working on this until release
     
    CivLuvah likes this.
  8. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    5,161
    Location:
    Lucerne
    Maybe some more reveals tomorrow? Amplitude twittered that humankind might be at French direct tomorrow afternoon.
     
  9. CivLuvah

    CivLuvah Deity

    Joined:
    May 27, 2008
    Messages:
    2,018
    Gender:
    Male
    Location:
    From Philippines, now Canada
    Jkchart and Zaarin like this.
  10. cathar knight

    cathar knight Chieftain

    Joined:
    Oct 9, 2004
    Messages:
    11
    Just my personal thought, to be honest I was very happy with Humankind coming into the scene to give Civ. 6 a run for their money and the game really looked fresh and interesting. But I'm losing some interest, despite the innovative and different concepts, and it is mainly because the civs. being revealed these last weeks don't bring nothing new, really, and they are seeming rather bland, almost rather the same, in a certain way.
     
  11. CivLuvah

    CivLuvah Deity

    Joined:
    May 27, 2008
    Messages:
    2,018
    Gender:
    Male
    Location:
    From Philippines, now Canada
    Probably because, except for the emblematic... things... that have been revealed so far, we don't know how the others would fare. We don't know how their affinities or their unique cultural bonuses would play out. Basically, we don't know anything so far.
     
  12. DaviddesJ

    DaviddesJ Deity

    Joined:
    May 5, 2003
    Messages:
    4,366
    Location:
    Burlingame CA
    The game is a year away from being released and people are losing interest because they haven't seen enough new things in the last few weeks? Have I got that right?
     
    ZarduStar, Jkchart, Kjimmet and 3 others like this.
  13. Elhoim

    Elhoim Iron Tower Studio Dev

    Joined:
    Nov 3, 2004
    Messages:
    2,416
    Gender:
    Male
    Location:
    San Isidro, Argentina.
    I don't really get the hard-on for civs either. I don't see the need for them specifically to bring anything new, especially since the underlying systems are what should do that. Civs, and 60 to boot which you can combine in any way, are the cherry on top.
     
    Jkchart likes this.
  14. CivLuvah

    CivLuvah Deity

    Joined:
    May 27, 2008
    Messages:
    2,018
    Gender:
    Male
    Location:
    From Philippines, now Canada
    I did find a Reddit post that reflects @cathar knight's worry (https://www.reddit.com/r/HumankindT...g/theres_a_little_thing_that_scares_me_about/)
    From the post:
     
    cathar knight likes this.
  15. Uberfrog

    Uberfrog Deity

    Joined:
    Jun 26, 2007
    Messages:
    2,753
    Gender:
    Male
    Location:
    England
    I think it’s a totally valid concern.

    The underlying systems are obviously the biggest novelty in the first few games, especially for a player coming from Civ 6. But ultimately a big part of the replay value, and let’s not forget, one of the headline features of Humankind, is how you choose cultures each era. If those cultures all end up playing the same way, there’s no point in there being 60 to combine! One of Civ 6’s strongest features for me is how your choice of Civ has a big impact on how you go about playing the game, and I think it’s a lesson Humankind should learn.

    Of course it’s very early days, and I have confidence in Amplitude to get this right. Perhaps we will see a later phase of OpenDev dedicated to experiencing how different cultures play in different eras of the game.
     
    Meluhhan, cathar knight and Elhoim like this.
  16. FinalDoomsday

    FinalDoomsday Prince

    Joined:
    Sep 6, 2007
    Messages:
    334
    Location:
    Maldon, Essex
    The legacy traits sound really impactful though, the fact you keep them for the rest of the game means you can make your own culture and power players will probably get a kick out of making powerful combinations. Most Civ 6 factions really don't feel that unique to play at least to me you'll get a unique unit or two that will be relevant for a little while. You you might get a bonus that's pretty nice that helps you along the way to your already chosen victory, or a bonus thats so situational you might never get to use it or you just get a map or situation that plays against your strengths or it plays so much in your favour you steam away.

    These guys made Endless Legend and Space that had factions so unique I made it through a game with every single one which is pretty rare for me. I've got faith.
     
    j51, Elhoim, Uberfrog and 1 other person like this.
  17. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    5,161
    Location:
    Lucerne
    For me, EL had factions that were so unique that I wanted to play most of them repeatedly, because it took me the better half of a game until I really knew how to take advantage of their abilities and get along without their shortcomings. I don't expect that in Humankind to the same extent, but I think the combinations will indeed lead to many replays, involving certain cultures many times, for people like me that like theory crafting, but also like to just playfully explore possibilities.
     
    j51 and FinalDoomsday like this.
  18. Trav'ling Canuck

    Trav'ling Canuck Deity

    Joined:
    Feb 7, 2018
    Messages:
    2,932
    Gender:
    Male


    This might be a case where our experience with Civ impacts our expectations for HK. In Civ, you pick a civilization and play the whole game as that civilization. The uniques of that particular civilization drive the whole game experience.

    HK is designed around something quite different: the merging and combining of different cultural uniques. Each culture you choose adds only 1/6th of your total "civilization" bonuses by the time you reach the final era. In other words, small differences between each culture may be enough to drive large differences in how your overall civilization plays in HK, whereas in Civ the differences have to all be preloaded at the start.
     
    j51, Zaarin, CivLuvah and 3 others like this.
  19. Elhoim

    Elhoim Iron Tower Studio Dev

    Joined:
    Nov 3, 2004
    Messages:
    2,416
    Gender:
    Male
    Location:
    San Isidro, Argentina.
    I don't disagree with you, my point was the complaint was about a minor part of a bigger system coming out of a culture card without any mechanics or numbers, which are what will set the civ as interesting or bland. Plus it's not you are going to play with the culture for 300 turns. Here are some with numbers:

    Spoiler Culture Cards with Mechanics :



    As FinalDoomsday said:

    Basically, the culture by itself doesn't need to be groundbreakingly interesting, as it would be 1/6th of your "Civilization". It's about mixing and matching different ones, creating "combos", and how you pile-up the different legacy traits to creating your own custom civ. And compared to Civ, you get 6 unique units to play around with, and 6 unique quarters (just noticed Trav'ling Canuck pointed out the same thing :p).
     
    Jkchart likes this.
  20. Krajzen

    Krajzen Deity

    Joined:
    Oct 23, 2013
    Messages:
    2,892
    Location:
    Poland
    I think cultural traits are simple on purpose, and the general design philosophy of the game is "less is more" - simple rules which generate procedurally a lot of depth when combined with other mechanics. At least I hope for that.

    Also, the game on release will have over 3 times as many cultures as civ6. We are going to change them many times during one game. Imagine if each culture had 10-15 separate bonuses like in civ6, we'd all go insane.

    Also, it's hard for me to explain why, but I think in HK it is more important for cultures within one era to be balanced than for Civ factions to be balanced overall. Maybe because they are usually going to be rivals you choose from among. And the fancier and stranger bonuses are, the harder to balance them.

    Also, the stranger bonuses are, the harder it is for AI to use them. Look at civ5 and civ6. I'd wage something like half of unique bonuses of factions in those games are "wasted" in hands of AI, as they are too complicated to be comprehended by it.
     
    j51, FinalDoomsday and Elhoim like this.

Share This Page