Acken
Deity
Haven't really followed the game development. I have a civ itch to scratch and civ6 really didn't do it. I like what I've seen so far.
Haven't really followed the game development. I have a civ itch to scratch and civ6 really didn't do it. I like what I've seen so far.
I am certainly not going to do what I did for civ5-6 expansions and obsessively getting to know every little bonus and aspect of a game before its release. Looking from a current perspective, I am pretty sure it was damn mentally unhealthy, a sort of compulsion or perfectionist work - like approach to video game which should be a spontaneous adventure.
Of course they do. Do you think that medieval civilisations can suddenly appear out of nowhere? The ancient/classical predecessor of the Haudenosaunee was mesoAmerican, just like the predecessors of the English were in the Mediterranean and the Middle East.Haudenosaunee have no possible ancient/classical precedessor though, only medieval (Missisipi civilization).
to be fair to @Krajzen I am sure that statement should not be interpreted as the Haudenosaunee spontaneously blinking into existence without ancestors - in the civilizational equivalent of a virgin birth - but that their ancient and classical origins are somewhat more difficult to trace, and from a game design perspective, challenging to include in Humankind (as they require an affinity, legacy bonus, emblematic unit, and emblematic quarter). The original statement was made in the context of including civilizations to form a (relatively) contiguous cultural lineage - from the "ancient age" onward.Do you think that medieval civilisations can suddenly appear out of nowhere?
Of course they do. Do you think that medieval civilisations can suddenly appear out of nowhere? The ancient/classical predecessor of the Haudenosaunee was mesoAmerican, just like the predecessors of the English were in the Mediterranean and the Middle East.
Much of the history of the civilised world is about farmers taking food kits from their regions of origins to other places.
Well, the Maya have appeared in the Civ series. While they probably weren't direct ancestors of the Haudenosaunee, they were certainly the cousins of said ancestors.I meant: precedessor, which is detailed, unique, well researched, cool anough and distinctive enough to be a video game faction in a game like this.
I don't expect Hopewell, Missisipi and Poverty Point to be separate cultures in this game, and neither do I expect Lusatian and Pomeranian ancient cultures to appear alongside Poland.
Well, the Maya have appeared in the Civ series. While they probably weren't direct ancestors of the Haudenosaunee, they were certainly the cousins of said ancestors.
This being said, it is difficult to view the evolution of these cultures as anything like progress. The Maya built cities and had complicated irrigation systems, roughly the equivalent of Egypt before the Bronze Age, say 3500 BC. The Haudenosaunee had regressed to a village level, more like Turkey in 9000 BC.
In a civ context, they are more like the pre-ancients who settled down in 4000 BC. They never got to the Ancient Era before they were suddenly confronted with Moderns.
Actually I don't see how you can integrate the Haudenosaunee into an era-based concept. We'll see what the developers do.
What is the point of wildlife?
Yeah you could really mass scouts and go across the map grabbing stuff which I imagine won't be so easy when theres hostile animals roaming around.
Do you think Ottomans are going to be Expansionist or Militarist? Honestly, a case could be made for both.
And what district? Hammam, bazaar or something else?
As for the unique unit, I'd be surprised if it wasn't the Janissary
I don't plan to play as the Ottomans because I never liked them, but Militarist would be more fitting as they conquered many cities. Expansionist fits more in with the U.S. and Spain, since they founded a great number of settlements.