Kouvb593kdnuewnd
Left Forever
- Joined
- Jul 3, 2012
- Messages
- 4,146
More:
- War resolution screen needs some work, it is really hard to know what you are taking in the peace treaty.
- Expansionist seems to the weakest affinity, the goal is actually even harder now since you no longer can spam many small cities and attachment have its own issues, meaning you will likely have to expansionst with war. The ability is hard to use. In the end in order to be expansionist you will likely gain asthete, merchant, militarist and scientist stars, I don't think any other affinity have a goal that is such interdependent on other affinity stars goals. Strongest affinity seems to be agriculture, additional population is simply so powerful, builder is perhaps somewhat better choice for fame due to easy goal.
- District cost could need some rebalance, right now attached territories look pretty much like outposts, probably because exploiting land is weak compared to concentrating districts, especially maker's quarters get huge adjacency bonus. Hamlet cost should be reduced to be the same as a normal district, harbour cost could also be reduced.
- Right now the majority of the territories will likely only be used for their resources (which are really powerful) and strategic positions. Attachment use is limited, it count towards era stars, block other players armies, have roads much earlier than outposts and allow you to build districts, mostly just things such as harbours and forts to help manage military, the administrative center is basically just a buffed hamlet. Drawbacks of attachment, include stability and influence cost. Atleast now you have the ability to turn attached territories back into outposts, allowing it to become a new city or be attached to a new city.
- Warfare is maybe even more powerful now than it was before, being able to annex a city can save you thousands of influence on not having to found one yourself.
- If you are willing to micromanage, it may be a good idea to attach/detach territories, build them up, then detach to reduce district cost and outpost for some reason can be good at growing population. The drawback is you may end up with alot of temporary useless districts and have to pay alot of influnce.