Well, I mean if they're stuck on the Paris metro at this stage of the strike, might as well give them something to do while they're down there ...
- Which in turn makes me wonder if trying to develop an ambitious game like
Humankind while surrounded by political chaos might delay launching the game.
But them I realized that American game companies have been doing the same thing for years . . .
From my memory of Endless Legend you could upgrade the troop and/or the gear to new material, though I can't remember if there was a limit? Ie if Humankind allows you to have knights on horseback with Kevlar armor and uzis, well I can see that annoying more of the purists but also being very memeable.
To do any kind of a "upgradable workshop" system in a Historical 4X game you'd have to get the details right or it too easily falls into silliness. Knights on horseback with Kevlar armor and Uzis is an excellent example. A horse is approximately a 10 times larger target than a man (that's from the
American Kriegspiel war-game for professional military officers of 1898 - full of semi useful Trivia like that!), and putting the horse in Kevlar is not physically possible - the animal would overheat and die within hours even at a slow trot.
In World War Two the Soviet Army had 7 Corps of mounted cavalry, and their casualties to enemy automatic weapons, artillery and air attack were simply horrendous - too big a set of targets. On the other hand, half of the mounted men were armed with submachine guns, so the 'Uzi' part was almost right and their main advantage was that a man on a horse could go places that no truck, car, or even tank could go - swamps, marshes, forested terrain, for example.
What made the mounted cavalry work at all, though, was that each Corps had the same collection of supporting weapons that a Tank or Mechanized Corps had: antitank, antiaircraft, heavy mortar, rocket artillery, combat engineers, and even their own tank support. Basically, each cavalry corps was a mechanized corps with the men riding on Organic Personnel Transports instead of riding inside Motorized Personnel Transports. But they dismounted to fight, just like ordinary infantry, because staying on a horse only worked in a few instances - like if enemy infantry was trying to run away, in which case the man on a horse with a sharp sword was just as effective as he had been ever since about 800 BCE.
So, sure, allow your cavalryman to be in Kevlar armor and carry an Uzi (or M4, or Ak-74), but he'll be slower than a mechanized infantryman in most terrain and be about 5 to 10 times more vulnerable to enemy fire - if the game is doing it right.