Humankind Game by Amplitude

I've got that email too and I dint read it as being accepted its just a confirmation of your application which is nice as now you know your application got through but I'm not assuming these emails confirm you will get a go on the scenarios. Not to sound like a downer just the impression I got.

That's what I thought as well. The clue was this section:

The first scenario will arrive in July. Once selected, you will receive a confirmation e-mail and the game will be automatically added to your Steam library.

That means they have yet to determine whether you can be selected. Once you're selected you get the game.
 
Update: My bad... I was working from my phone, and I never realized that I DID get the answer mail from Games2Gether... It was just flagged as undesirable.

Did confirm my account creation and link my steam account. So keeping my fingers crossed.
 
https://www.gamespot.com/videos/in-humankind-the-most-famous-civ-wins/2300-6453149/

Lots of information. Good luck to everyone having to update our ”known infos” threads. :)

I love the civics.
Phenomenal! Have been waiting for something like this.

There are quite a few of these civics...
Spoiler :

Bildschirmfoto 2020-06-17 um 11.55.11.jpg



Very happy to have a stability in the game!
 
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I overlooked that screen... I was primarily impressed by that screen where you chose between having conscripts or a professional army. I want that level of detail and "realness" in my historical 4x game.
What I liked about that screen you mention is the real choice it suggests for each civic. In this case, Build Units faster or have stronger units. And there's some centralization/de-centralization attached to that as it seems, so it comes with a price tag as well if this is against your general strategy.

Spoiler :

Bildschirmfoto 2020-06-17 um 14.00.39.jpg

Bildschirmfoto 2020-06-17 um 14.00.17.jpg

 
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We don't have screenshot thread yet? I thought we had...

Anyway, here are the two early game events that we saw.
Spoiler :

Bildschirmfoto 2020-06-17 um 15.12.51.jpg
Bildschirmfoto 2020-06-17 um 15.11.44.jpg



There are also some tooltips in the video, showing buildings and their effects, which I might look for later on.

And, not least, we learned that the culture focus has some unique abilities that require a certain bucket to fill. The one for agrarian civs is filled by additional food, and it allows either +1 pop in each city when its full or to steal population from neighboring cities. The military trait allows you to convert population into militia, so it seems to have a great defensive use. And we also see what the science trait can do for you:
Spoiler :

Bildschirmfoto 2020-06-17 um 17.53.46.jpg

 
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What I liked about that screen you mention is the real choice it suggests for each civic. In this case, Build Units faster or have stronger units. And there's some centralization/de-centralization attached to that as it seems, so it comes with a price tag as well if this is against your general strategy.


It seems that within a single civic choice, you can move the slider a bit inside the box to modify the bonuses slightly. For example, you can enact "professional soldiers" but you can slide that 3rd slider a bit to the left to get a stronger bonus like +2 strength to all unit.

I like that civics are not fixed bonuses, that you can adjust them a bit. And it looks like you can adjust the other sliders too to further customize the overall bonuses of each civic you enact.
 
As you are already busy dissecting videos, I will just leave the new IGN 6 Minute Gameplay Walkthrough here.


It seems that within a single civic choice, you can move the slider a bit inside the box to modify the bonuses slightly. For example, you can enact "professional soldiers" but you can slide that 3rd slider a bit to the left to get a stronger bonus like +2 strength to all unit.

I like that civics are not fixed bonuses, that you can adjust them a bit. And it looks like you can adjust the other sliders too to further customize the overall bonuses of each civic you enact.

Not quite, no, but as so often, I have to excuse myself from giving a proper answer until "Later™"
 
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It seems that within a single civic choice, you can move the slider a bit inside the box to modify the bonuses slightly. For example, you can enact "professional soldiers" but you can slide that 3rd slider a bit to the left to get a stronger bonus like +2 strength to all unit.

I like that civics are not fixed bonuses, that you can adjust them a bit. And it looks like you can adjust the other sliders too to further customize the overall bonuses of each civic you enact.
I'm REALLY liking this. Argh, why did this get delayed to next year! :) I want it so bad.
 
As you are already busy dissecting videos, I will just leave the new IGN 6 Minute Gameplay Walkthrough here.

THANK YOU!!!! The game looks great. Can't wait. I hope I get in to the OpenDev thing to give my feedback.

Not quite, no, but as so often, I have to excuse myself from giving a proper answer until "Later™"

Thanks for the reply. I love dissecting screenshots for games like this that I intend to buy.

Ok. So it looks like "conscripts" gives -20% production cost to units and "professional solders" gives +1 combat strength to units. It also looks like that 3rd slider adds modifies to food, science, production, gold yields to your cities with "conscript" giving +15% yields to the capital and only +5% to unadministered cities and "professional soldiers" being the opposite.

But we do see that the slider position is slightly different inside the box. If the player does not adjust them, perhaps the game does based on other characteristics of your civ?

Hopefully, you will give more info soon. I'd love to know more about how civics work.
 
From IGN demo:

ajVWmgX.jpg


We see that Militarist allows you to instantly create military units in your cities but cost population. That's a great special ability for military civs and I've always loved the idea of being able to levy troops in an emergency.

The Myceneans also get a ton of military experience, +200% and extra combat strength from their unique district. And a unique military unit that gets a combat bonus on its first attack.

They are going to be a very good military civ in the early game.
 
I know I've been anticipating this game as much as the rest of you, but this is the first time for me to say that this game is a game-changer (no pun intended). It looks absolutely stunning, and I love how the civics system is very flexible. I hope I could participate in the OpenDev program, and I hope it's easier to get in than getting into post-grad studies haha
 
I really love how you start as a nomadic tribe and can gather food to get stronger and have to find the equivalent of a "goodie hut" to become your first ancient civ. Makes the start of the game a bit more interesting and different from the usual civ start where you just start as a city right away.
 
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